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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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@ -7,6 +7,7 @@
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#include <sstream>
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/SDL/SDL.h"
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#ifdef _WIN32
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@ -32,7 +33,7 @@ static std::string GetJoystickName(int index)
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#endif
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}
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void Init(std::vector<Core::Device*>& devices)
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void Init()
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{
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// this is used to number the joysticks
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// multiple joysticks with the same name shall get unique ids starting at 0
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@ -60,7 +61,7 @@ void Init(std::vector<Core::Device*>& devices)
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Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
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// only add if it has some inputs/outputs
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if (js->Inputs().size() || js->Outputs().size())
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devices.push_back(js);
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g_controller_interface.AddDevice(js);
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else
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delete js;
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}
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