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ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
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@ -8,8 +8,6 @@
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#include <SDL.h>
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#include "InputCommon/ControllerInterface/Device.h"
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#define USE_SDL_HAPTIC
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#endif
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@ -22,7 +20,7 @@ namespace ciface
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{
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namespace SDL
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{
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void Init(std::vector<Core::Device*>& devices);
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void Init();
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class Joystick : public Core::Device
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{
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