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InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image.
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@ -232,9 +232,10 @@ void AdvancedWidget::AddDescriptions()
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"User/Dump/Textures/<game_id>/. This includes arbitrary base textures if 'Arbitrary "
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"Mipmap Detection' is enabled in Enhancements.\n\nIf unsure, leave "
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"this checked.");
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static const char TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
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"Loads custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this "
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"unchecked.");
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static const char TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION[] =
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QT_TR_NOOP("Loads custom textures from User/Load/Textures/<game_id>/ and "
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"User/Load/DynamicInputTextures/<game_id>/.\n\nIf unsure, leave this "
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"unchecked.");
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static const char TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
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"Caches custom textures to system RAM on startup.\n\nThis can require exponentially "
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"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
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