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InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image.
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@ -17,6 +17,7 @@
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/DynamicInputTextureManager.h"
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class ControllerInterface;
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@ -182,6 +183,7 @@ public:
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const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
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void SetDefaultDevice(const std::string& device);
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void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
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void SetDynamicInputTextureManager(InputCommon::DynamicInputTextureManager*);
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void UpdateReferences(const ControllerInterface& devi);
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void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
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@ -224,6 +226,8 @@ protected:
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void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
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private:
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void GenerateTextures(IniFile::Section* sec);
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InputCommon::DynamicInputTextureManager* m_dynamic_input_tex_config_manager = nullptr;
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ciface::Core::DeviceQualifier m_default_device;
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bool m_default_device_is_connected{false};
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};
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