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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #4569 from degasus/texcache2
TextureCache: Extract BP enum check to VideoCommon.
This commit is contained in:
commit
fd54d4f767
@ -86,7 +86,7 @@ void PSTextureEncoder::Shutdown()
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}
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void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
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{
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if (!m_ready) // Make sure we initialized OK
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@ -95,13 +95,12 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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HRESULT hr;
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// Resolve MSAA targets before copying.
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ID3D11ShaderResourceView* pEFB =
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(srcFormat == PEControl::Z24) ?
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FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() :
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// FIXME: Instead of resolving EFB, it would be better to pick out a
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// single sample from each pixel. The game may break if it isn't
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// expecting the blurred edges around multisampled shapes.
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FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
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// FIXME: Instead of resolving EFB, it would be better to pick out a
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// single sample from each pixel. The game may break if it isn't
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// expecting the blurred edges around multisampled shapes.
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ID3D11ShaderResourceView* pEFB = is_depth_copy ?
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FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() :
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FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
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// Reset API
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g_renderer->ResetAPIState();
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@ -137,7 +136,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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D3D::drawShadedTexQuad(
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pEFB, targetRect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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SetStaticShader(format, srcFormat, isIntensity, scaleByHalf),
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SetStaticShader(format, is_depth_copy, isIntensity, scaleByHalf),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
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// Copy to staging buffer
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@ -167,27 +166,22 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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FramebufferManager::GetEFBDepthTexture()->GetDSV());
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}
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ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat,
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PEControl::PixelFormat srcFormat,
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ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, bool is_depth_copy,
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bool isIntensity, bool scaleByHalf)
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{
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size_t fetchNum = static_cast<size_t>(srcFormat);
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size_t scaledFetchNum = scaleByHalf ? 1 : 0;
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size_t intensityNum = isIntensity ? 1 : 0;
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size_t generatorNum = dstFormat;
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ComboKey key = MakeComboKey(dstFormat, srcFormat, isIntensity, scaleByHalf);
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ComboKey key = MakeComboKey(dstFormat, is_depth_copy, isIntensity, scaleByHalf);
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ComboMap::iterator it = m_staticShaders.find(key);
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if (it == m_staticShaders.end())
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{
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INFO_LOG(VIDEO, "Compiling efb encoding shader for dstFormat 0x%X, srcFormat %d, isIntensity "
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"%d, scaleByHalf %d",
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dstFormat, static_cast<int>(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
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INFO_LOG(VIDEO,
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"Compiling efb encoding shader for dstFormat 0x%X, is_depth_copy %d, isIntensity "
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"%d, scaleByHalf %d",
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dstFormat, is_depth_copy, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
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u32 format = dstFormat;
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if (srcFormat == PEControl::Z24)
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if (is_depth_copy)
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{
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format |= _GX_TF_ZTF;
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if (dstFormat == 11)
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@ -205,9 +199,9 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat,
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
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if (!D3D::CompilePixelShader(shader, &bytecode))
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{
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WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, "
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WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, is_depth_copy %d, isIntensity %d, "
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"scaleByHalf %d failed to compile",
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dstFormat, static_cast<int>(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
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dstFormat, is_depth_copy, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
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m_staticShaders[key] = nullptr;
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return nullptr;
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}
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@ -218,8 +212,9 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat,
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CHECK(SUCCEEDED(hr), "create efb encoder pixel shader");
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char debugName[255] = {};
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sprintf_s(debugName, "efb encoder pixel shader (dst:%d, src:%d, intensity:%d, scale:%d)",
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dstFormat, srcFormat, isIntensity, scaleByHalf);
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sprintf_s(debugName,
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"efb encoder pixel shader (dst:%d, is_depth_copy:%d, intensity:%d, scale:%d)",
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dstFormat, is_depth_copy, isIntensity, scaleByHalf);
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D3D::SetDebugObjectName(newShader, debugName);
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it = m_staticShaders.emplace(key, newShader).first;
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@ -31,8 +31,8 @@ public:
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void Init();
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void Shutdown();
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void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf);
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf);
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private:
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bool m_ready;
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@ -42,16 +42,16 @@ private:
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ID3D11Texture2D* m_outStage;
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ID3D11Buffer* m_encodeParams;
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ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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bool isIntensity, bool scaleByHalf);
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ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
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bool scaleByHalf);
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typedef unsigned int ComboKey; // Key for a shader combination
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ComboKey MakeComboKey(unsigned int dstFormat, PEControl::PixelFormat srcFormat, bool isIntensity,
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ComboKey MakeComboKey(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
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bool scaleByHalf)
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{
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return (dstFormat << 4) | (static_cast<int>(srcFormat) << 2) | (isIntensity ? (1 << 1) : 0) |
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(scaleByHalf ? (1 << 0) : 0);
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return (dstFormat << 4) | (static_cast<int>(is_depth_copy) << 2) |
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(isIntensity ? (1 << 1) : 0) | (scaleByHalf ? (1 << 0) : 0);
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}
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typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
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@ -179,23 +179,22 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
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}
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid,
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const float* colmat)
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{
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// When copying at half size, in multisampled mode, resolve the color/depth buffer first.
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// This is because multisampled texture reads go through Load, not Sample, and the linear
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// filter is ignored.
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bool multisampled = (g_ActiveConfig.iMultisamples > 1);
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ID3D11ShaderResourceView* efbTexSRV = (srcFormat == PEControl::Z24) ?
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ID3D11ShaderResourceView* efbTexSRV = is_depth_copy ?
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FramebufferManager::GetEFBDepthTexture()->GetSRV() :
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FramebufferManager::GetEFBColorTexture()->GetSRV();
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if (multisampled && scaleByHalf)
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{
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multisampled = false;
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efbTexSRV = (srcFormat == PEControl::Z24) ?
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FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() :
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FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
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efbTexSRV = is_depth_copy ? FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() :
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FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
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}
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g_renderer->ResetAPIState();
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@ -239,8 +238,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat
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// Create texture copy
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D3D::drawShadedTexQuad(
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efbTexSRV, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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srcFormat == PEControl::Z24 ? PixelShaderCache::GetDepthMatrixProgram(multisampled) :
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PixelShaderCache::GetColorMatrixProgram(multisampled),
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is_depth_copy ? PixelShaderCache::GetDepthMatrixProgram(multisampled) :
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PixelShaderCache::GetColorMatrixProgram(multisampled),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
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GeometryShaderCache::GetCopyGeometryShader());
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@ -251,11 +250,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat
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}
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void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
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{
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g_encoder->Encode(dst, format, native_width, bytes_per_row, num_blocks_y, memory_stride,
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srcFormat, srcRect, isIntensity, scaleByHalf);
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is_depth_copy, srcRect, isIntensity, scaleByHalf);
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}
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const char palette_shader[] =
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@ -34,8 +34,8 @@ private:
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override;
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void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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@ -54,8 +54,8 @@ private:
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TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf) override;
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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@ -24,7 +24,7 @@ public:
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virtual void Shutdown() = 0;
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// Returns size in bytes of encoded block of memory
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virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0;
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) = 0;
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};
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}
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@ -106,9 +106,8 @@ void PSTextureEncoder::Shutdown()
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}
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void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half)
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half)
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{
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if (!m_ready) // Make sure we initialized OK
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return;
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@ -117,7 +116,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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// Resolve MSAA targets before copying.
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D3DTexture2D* efb_source =
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(src_format == PEControl::Z24) ?
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is_depth_copy ?
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FramebufferManager::GetResolvedEFBDepthTexture() :
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// EXISTINGD3D11TODO: Instead of resolving EFB, it would be better to pick out a
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// single sample from each pixel. The game may break if it isn't
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@ -163,7 +162,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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D3D::DrawShadedTexQuad(
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efb_source, target_rect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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SetStaticShader(format, src_format, is_intensity, scale_by_half),
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SetStaticShader(format, is_depth_copy, is_intensity, scale_by_half),
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StaticShaderCache::GetSimpleVertexShader(),
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StaticShaderCache::GetSimpleVertexShaderInputLayout(), D3D12_SHADER_BYTECODE(), 1.0f, 0,
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DXGI_FORMAT_B8G8R8A8_UNORM, false, false /* Render target is not multisampled */
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@ -219,27 +218,21 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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m_out_readback_buffer->Unmap(0, &write_range);
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}
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D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format,
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PEControl::PixelFormat src_format,
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D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format, bool is_depth_copy,
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bool is_intensity, bool scale_by_half)
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{
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size_t fetch_num = static_cast<size_t>(src_format);
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size_t scaled_fetch_num = scale_by_half ? 1 : 0;
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size_t intensity_num = is_intensity ? 1 : 0;
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size_t generator_num = dst_format;
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ComboKey key = MakeComboKey(dst_format, src_format, is_intensity, scale_by_half);
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ComboKey key = MakeComboKey(dst_format, is_depth_copy, is_intensity, scale_by_half);
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ComboMap::iterator it = m_static_shaders_map.find(key);
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if (it == m_static_shaders_map.end())
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{
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INFO_LOG(VIDEO, "Compiling efb encoding shader for dst_format 0x%X, src_format %d, "
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INFO_LOG(VIDEO, "Compiling efb encoding shader for dst_format 0x%X, is_depth_copy %d, "
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"is_intensity %d, scale_by_half %d",
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dst_format, static_cast<int>(src_format), is_intensity ? 1 : 0, scale_by_half ? 1 : 0);
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dst_format, is_depth_copy, is_intensity ? 1 : 0, scale_by_half ? 1 : 0);
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u32 format = dst_format;
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if (src_format == PEControl::Z24)
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if (is_depth_copy)
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{
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format |= _GX_TF_ZTF;
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if (dst_format == 11)
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@ -257,10 +250,9 @@ D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format,
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
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if (!D3D::CompilePixelShader(shader, &bytecode))
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{
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WARN_LOG(VIDEO, "EFB encoder shader for dst_format 0x%X, src_format %d, is_intensity %d, "
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WARN_LOG(VIDEO, "EFB encoder shader for dst_format 0x%X, is_depth_copy %d, is_intensity %d, "
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"scale_by_half %d failed to compile",
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dst_format, static_cast<int>(src_format), is_intensity ? 1 : 0,
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scale_by_half ? 1 : 0);
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dst_format, is_depth_copy, is_intensity ? 1 : 0, scale_by_half ? 1 : 0);
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m_static_shaders_blobs[key] = {};
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return {};
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}
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|
@ -18,7 +18,7 @@ public:
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void Init();
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void Shutdown();
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void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half);
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private:
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@ -32,14 +32,14 @@ private:
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ID3D12Resource* m_encode_params_buffer = nullptr;
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void* m_encode_params_buffer_data = nullptr;
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D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, PEControl::PixelFormat src_format,
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D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, bool is_depth_copy,
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bool is_intensity, bool scale_by_half);
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using ComboKey = unsigned int; // Key for a shader combination
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static ComboKey MakeComboKey(unsigned int dst_format, PEControl::PixelFormat src_format,
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bool is_intensity, bool scale_by_half)
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static ComboKey MakeComboKey(unsigned int dst_format, bool is_depth_copy, bool is_intensity,
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bool scale_by_half)
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{
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return (dst_format << 4) | (static_cast<int>(src_format) << 2) | (is_intensity ? (1 << 1) : 0) |
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return (dst_format << 4) | (is_depth_copy << 2) | (is_intensity ? (1 << 1) : 0) |
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(scale_by_half ? (1 << 0) : 0);
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}
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|
@ -229,22 +229,21 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
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}
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat src_format,
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const EFBRectangle& srcRect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
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bool scale_by_half, unsigned int cbuf_id,
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const float* colmat)
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{
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// When copying at half size, in multisampled mode, resolve the color/depth buffer first.
|
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// This is because multisampled texture reads go through Load, not Sample, and the linear
|
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// filter is ignored.
|
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bool multisampled = (g_ActiveConfig.iMultisamples > 1);
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D3DTexture2D* efb_tex = (src_format == PEControl::Z24) ?
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FramebufferManager::GetEFBDepthTexture() :
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FramebufferManager::GetEFBColorTexture();
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D3DTexture2D* efb_tex = is_depth_copy ? FramebufferManager::GetEFBDepthTexture() :
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FramebufferManager::GetEFBColorTexture();
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if (multisampled && scale_by_half)
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{
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multisampled = false;
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efb_tex = (src_format == PEControl::Z24) ? FramebufferManager::GetResolvedEFBDepthTexture() :
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FramebufferManager::GetResolvedEFBColorTexture();
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efb_tex = is_depth_copy ? FramebufferManager::GetResolvedEFBDepthTexture() :
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FramebufferManager::GetResolvedEFBColorTexture();
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}
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// set transformation
|
||||
@ -286,8 +285,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat
|
||||
// Create texture copy
|
||||
D3D::DrawShadedTexQuad(
|
||||
efb_tex, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
|
||||
(src_format == PEControl::Z24) ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) :
|
||||
StaticShaderCache::GetColorMatrixPixelShader(multisampled),
|
||||
is_depth_copy ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) :
|
||||
StaticShaderCache::GetColorMatrixPixelShader(multisampled),
|
||||
StaticShaderCache::GetSimpleVertexShader(),
|
||||
StaticShaderCache::GetSimpleVertexShaderInputLayout(),
|
||||
StaticShaderCache::GetCopyGeometryShader(), 1.0f, 0, DXGI_FORMAT_R8G8B8A8_UNORM, false,
|
||||
@ -305,11 +304,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat
|
||||
}
|
||||
|
||||
void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
|
||||
u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
|
||||
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
|
||||
{
|
||||
s_encoder->Encode(dst, format, native_width, bytes_per_row, num_blocks_y, memory_stride,
|
||||
srcFormat, srcRect, isIntensity, scaleByHalf);
|
||||
is_depth_copy, srcRect, isIntensity, scaleByHalf);
|
||||
}
|
||||
|
||||
static const constexpr char s_palette_shader_hlsl[] =
|
||||
|
@ -41,8 +41,8 @@ private:
|
||||
|
||||
void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override;
|
||||
|
||||
void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
|
||||
void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
|
||||
unsigned int cbuf_id, const float* colmat) override;
|
||||
|
||||
void Bind(unsigned int stage) override;
|
||||
bool Save(const std::string& filename, unsigned int level) override;
|
||||
@ -61,7 +61,7 @@ private:
|
||||
TlutFormat format) override;
|
||||
|
||||
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
||||
u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
|
||||
bool is_intensity, bool scale_by_half) override;
|
||||
|
||||
bool CompileShaders() override { return true; }
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
virtual void Shutdown() = 0;
|
||||
// Returns size in bytes of encoded block of memory
|
||||
virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat src_format,
|
||||
const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) = 0;
|
||||
u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
|
||||
bool is_intensity, bool scale_by_half) = 0;
|
||||
};
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
}
|
||||
|
||||
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
||||
u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
|
||||
bool is_intensity, bool scale_by_half) override
|
||||
{
|
||||
}
|
||||
@ -32,8 +32,8 @@ private:
|
||||
TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
|
||||
~TCacheEntry() {}
|
||||
void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {}
|
||||
void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, unsigned int cbufid, const float* colmat) override
|
||||
void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
|
||||
unsigned int cbufid, const float* colmat) override
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -204,14 +204,14 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3
|
||||
TextureCache::SetStage();
|
||||
}
|
||||
|
||||
void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::PixelFormat srcFormat,
|
||||
const EFBRectangle& srcRect, bool scaleByHalf,
|
||||
unsigned int cbufid, const float* colmat)
|
||||
void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
|
||||
bool scaleByHalf, unsigned int cbufid,
|
||||
const float* colmat)
|
||||
{
|
||||
g_renderer->ResetAPIState(); // reset any game specific settings
|
||||
|
||||
// Make sure to resolve anything we need to read from.
|
||||
const GLuint read_texture = (srcFormat == PEControl::Z24) ?
|
||||
const GLuint read_texture = is_depth_copy ?
|
||||
FramebufferManager::ResolveAndGetDepthTarget(srcRect) :
|
||||
FramebufferManager::ResolveAndGetRenderTarget(srcRect);
|
||||
|
||||
@ -229,7 +229,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe
|
||||
glViewport(0, 0, config.width, config.height);
|
||||
|
||||
GLuint uniform_location;
|
||||
if (srcFormat == PEControl::Z24)
|
||||
if (is_depth_copy)
|
||||
{
|
||||
s_DepthMatrixProgram.Bind();
|
||||
if (s_DepthCbufid != cbufid)
|
||||
@ -257,11 +257,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe
|
||||
}
|
||||
|
||||
void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
|
||||
u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
|
||||
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
|
||||
{
|
||||
TextureConverter::EncodeToRamFromTexture(dst, format, native_width, bytes_per_row, num_blocks_y,
|
||||
memory_stride, srcFormat, isIntensity, scaleByHalf,
|
||||
memory_stride, is_depth_copy, isIntensity, scaleByHalf,
|
||||
srcRect);
|
||||
}
|
||||
|
||||
|
@ -41,8 +41,8 @@ private:
|
||||
|
||||
void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override;
|
||||
|
||||
void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
|
||||
void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
|
||||
unsigned int cbufid, const float* colmat) override;
|
||||
|
||||
void Bind(unsigned int stage) override;
|
||||
bool Save(const std::string& filename, unsigned int level) override;
|
||||
@ -53,8 +53,8 @@ private:
|
||||
TlutFormat format) override;
|
||||
|
||||
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf) override;
|
||||
u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
|
||||
bool scaleByHalf) override;
|
||||
|
||||
bool CompileShaders() override;
|
||||
void DeleteShaders() override;
|
||||
|
@ -270,7 +270,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
|
||||
}
|
||||
|
||||
void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row,
|
||||
u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
|
||||
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
|
||||
bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
g_renderer->ResetAPIState();
|
||||
@ -281,12 +281,11 @@ void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 byte
|
||||
glUniform4i(s_encodingUniforms[format], source.left, source.top, native_width,
|
||||
bScaleByHalf ? 2 : 1);
|
||||
|
||||
const GLuint read_texture = (srcFormat == PEControl::Z24) ?
|
||||
FramebufferManager::ResolveAndGetDepthTarget(source) :
|
||||
FramebufferManager::ResolveAndGetRenderTarget(source);
|
||||
const GLuint read_texture = is_depth_copy ? FramebufferManager::ResolveAndGetDepthTarget(source) :
|
||||
FramebufferManager::ResolveAndGetRenderTarget(source);
|
||||
|
||||
EncodeToRamUsingShader(read_texture, dest_ptr, bytes_per_row, num_blocks_y, memory_stride,
|
||||
bScaleByHalf > 0 && srcFormat != PEControl::Z24);
|
||||
bScaleByHalf > 0 && !is_depth_copy);
|
||||
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
g_renderer->RestoreAPIState();
|
||||
|
@ -25,7 +25,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
||||
|
||||
// returns size of the encoded data (in bytes)
|
||||
void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row,
|
||||
u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
|
||||
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
|
||||
bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
}
|
||||
|
||||
|
@ -53,8 +53,8 @@ public:
|
||||
{
|
||||
}
|
||||
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf) override
|
||||
u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
|
||||
bool scaleByHalf) override
|
||||
{
|
||||
EfbCopy::CopyEfb();
|
||||
}
|
||||
@ -65,8 +65,8 @@ private:
|
||||
TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
|
||||
~TCacheEntry() {}
|
||||
void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {}
|
||||
void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool scaleByHalf, unsigned int cbufid, const float* colmat) override
|
||||
void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
|
||||
unsigned int cbufid, const float* colmat) override
|
||||
{
|
||||
EfbCopy::CopyEfb();
|
||||
}
|
||||
|
@ -88,13 +88,8 @@ void TextureCache::ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase*
|
||||
m_texture_converter->ConvertTexture(entry, unconverted, m_render_pass, palette, format);
|
||||
}
|
||||
|
||||
static bool IsDepthCopyFormat(PEControl::PixelFormat format)
|
||||
{
|
||||
return format == PEControl::Z24;
|
||||
}
|
||||
|
||||
void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
|
||||
u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat src_format,
|
||||
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
|
||||
const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half)
|
||||
{
|
||||
// Flush EFB pokes first, as they're expected to be included.
|
||||
@ -107,7 +102,7 @@ void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_
|
||||
{static_cast<u32>(scaled_src_rect.GetWidth()),
|
||||
static_cast<u32>(scaled_src_rect.GetHeight())}};
|
||||
Texture2D* src_texture;
|
||||
if (IsDepthCopyFormat(src_format))
|
||||
if (is_depth_copy)
|
||||
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
|
||||
else
|
||||
src_texture = FramebufferManager::GetInstance()->ResolveEFBColorTexture(region);
|
||||
@ -124,8 +119,8 @@ void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
m_texture_converter->EncodeTextureToMemory(src_texture->GetView(), dst, format, native_width,
|
||||
bytes_per_row, num_blocks_y, memory_stride, src_format,
|
||||
is_intensity, scale_by_half, src_rect);
|
||||
bytes_per_row, num_blocks_y, memory_stride,
|
||||
is_depth_copy, is_intensity, scale_by_half, src_rect);
|
||||
|
||||
// Transition back to original state
|
||||
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), original_layout);
|
||||
@ -436,15 +431,14 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsig
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat src_format,
|
||||
const EFBRectangle& src_rect, bool scale_by_half,
|
||||
unsigned int cbufid, const float* colmat)
|
||||
void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, unsigned int cbufid,
|
||||
const float* colmat)
|
||||
{
|
||||
// A better way of doing this would be nice.
|
||||
FramebufferManager* framebuffer_mgr =
|
||||
static_cast<FramebufferManager*>(g_framebuffer_manager.get());
|
||||
TargetRectangle scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect);
|
||||
bool is_depth_copy = IsDepthCopyFormat(src_format);
|
||||
|
||||
// Flush EFB pokes first, as they're expected to be included.
|
||||
framebuffer_mgr->FlushEFBPokes();
|
||||
|
@ -29,8 +29,8 @@ public:
|
||||
VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
|
||||
void Load(const u8* buffer, unsigned int width, unsigned int height,
|
||||
unsigned int expanded_width, unsigned int level) override;
|
||||
void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, unsigned int cbufid, const float* colmat) override;
|
||||
void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
|
||||
unsigned int cbufid, const float* colmat) override;
|
||||
void CopyRectangleFromTexture(const TCacheEntryBase* source,
|
||||
const MathUtil::Rectangle<int>& src_rect,
|
||||
const MathUtil::Rectangle<int>& dst_rect) override;
|
||||
@ -60,7 +60,7 @@ public:
|
||||
TlutFormat format) override;
|
||||
|
||||
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
||||
u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
|
||||
bool is_intensity, bool scale_by_half) override;
|
||||
|
||||
void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
|
||||
|
@ -207,7 +207,7 @@ void TextureConverter::ConvertTexture(TextureCache::TCacheEntry* dst_entry,
|
||||
|
||||
void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format,
|
||||
u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat src_format,
|
||||
u32 memory_stride, bool is_depth_copy,
|
||||
bool is_intensity, int scale_by_half,
|
||||
const EFBRectangle& src_rect)
|
||||
{
|
||||
@ -234,7 +234,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
|
||||
draw.SetPushConstants(position_uniform, sizeof(position_uniform));
|
||||
|
||||
// Doesn't make sense to linear filter depth values
|
||||
draw.SetPSSampler(0, src_texture, (scale_by_half && src_format != PEControl::Z24) ?
|
||||
draw.SetPSSampler(0, src_texture, (scale_by_half && !is_depth_copy) ?
|
||||
g_object_cache->GetLinearSampler() :
|
||||
g_object_cache->GetPointSampler());
|
||||
|
||||
|
@ -35,8 +35,8 @@ public:
|
||||
// NOTE: Executes the current command buffer.
|
||||
void EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width,
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
PEControl::PixelFormat src_format, bool is_intensity,
|
||||
int scale_by_half, const EFBRectangle& source);
|
||||
bool is_depth_copy, bool is_intensity, int scale_by_half,
|
||||
const EFBRectangle& source);
|
||||
|
||||
// Encodes texture to guest memory in XFB (YUYV) format.
|
||||
void EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u32 dst_stride, u32 dst_height,
|
||||
|
@ -227,9 +227,10 @@ static void BPWritten(const BPCmd& bp)
|
||||
{
|
||||
// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer
|
||||
// (Zbuffer uses 24-bit Format)
|
||||
bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
|
||||
g_texture_cache->CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
|
||||
bpmem.zcontrol.pixel_format, srcRect,
|
||||
!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
|
||||
is_depth_copy, srcRect, !!PE_copy.intensity_fmt,
|
||||
!!PE_copy.half_scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -862,9 +862,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
|
||||
}
|
||||
|
||||
void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
|
||||
PEControl::PixelFormat srcFormat,
|
||||
const EFBRectangle& srcRect, bool isIntensity,
|
||||
bool scaleByHalf)
|
||||
bool is_depth_copy, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf)
|
||||
{
|
||||
// Emulation methods:
|
||||
//
|
||||
@ -936,7 +935,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
|
||||
unsigned int cbufid = -1;
|
||||
bool efbHasAlpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
|
||||
|
||||
if (srcFormat == PEControl::Z24)
|
||||
if (is_depth_copy)
|
||||
{
|
||||
switch (dstFormat)
|
||||
{
|
||||
@ -1240,7 +1239,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
|
||||
|
||||
if (copy_to_ram)
|
||||
{
|
||||
CopyEFB(dst, dstFormat, tex_w, bytes_per_row, num_blocks_y, dstStride, srcFormat, srcRect,
|
||||
CopyEFB(dst, dstFormat, tex_w, bytes_per_row, num_blocks_y, dstStride, is_depth_copy, srcRect,
|
||||
isIntensity, scaleByHalf);
|
||||
}
|
||||
else
|
||||
@ -1321,7 +1320,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
|
||||
entry->SetEfbCopy(dstStride);
|
||||
entry->is_custom_tex = false;
|
||||
|
||||
entry->FromRenderTarget(dst, srcFormat, srcRect, scaleByHalf, cbufid, colmat);
|
||||
entry->FromRenderTarget(is_depth_copy, srcRect, scaleByHalf, cbufid, colmat);
|
||||
|
||||
u64 hash = entry->CalculateHash();
|
||||
entry->SetHashes(hash, hash);
|
||||
|
@ -128,8 +128,7 @@ public:
|
||||
const MathUtil::Rectangle<int>& dstrect) = 0;
|
||||
|
||||
virtual void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) = 0;
|
||||
virtual void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat,
|
||||
const EFBRectangle& srcRect, bool scaleByHalf,
|
||||
virtual void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
|
||||
unsigned int cbufid, const float* colmat) = 0;
|
||||
|
||||
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
|
||||
@ -154,8 +153,8 @@ public:
|
||||
virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
|
||||
|
||||
virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat srcFormat,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0;
|
||||
u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf) = 0;
|
||||
|
||||
virtual bool CompileShaders() = 0;
|
||||
virtual void DeleteShaders() = 0;
|
||||
@ -164,8 +163,8 @@ public:
|
||||
void UnbindTextures();
|
||||
virtual void BindTextures();
|
||||
void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
|
||||
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf);
|
||||
bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
|
||||
bool scaleByHalf);
|
||||
|
||||
virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
|
||||
TlutFormat format) = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user