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minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3379 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -160,7 +160,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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break;
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case IDM_SCANFUNCTIONS:
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{
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PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB);
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PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
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SignatureDB db;
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if (db.Load((File::GetSysDirectory() + TOTALDB).c_str()))
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db.Apply(&g_symbolDB);
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