Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-07-19 08:17:41 +00:00
parent ad440b9e47
commit fd70f99f04
11 changed files with 220 additions and 90 deletions

View File

@ -410,7 +410,7 @@ const char *GenerateVertexShader(u32 components)
break;
}
if (xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
if (xfregs.texcoords[i].postmtxinfo.normalize)
WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
@ -470,8 +470,7 @@ char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char
if (coloralpha == 1 ) swizzle = "xyz";
else if (coloralpha == 2 ) swizzle = "w";
if (!(chan.attnfunc & 1))
{
if (!(chan.attnfunc & 1)) {
// atten disabled
switch (chan.diffusefunc) {
case LIGHTDIF_NONE:
@ -486,9 +485,7 @@ char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char
default: _assert_(0);
}
}
else
{
// spec and spot
else { // spec and spot
WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index);
if (chan.attnfunc == 3) { // spot