mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -67,7 +67,7 @@ void PixelShaderCache::SetShader()
|
||||
DVSTARTPROFILE();
|
||||
|
||||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(uid, false);
|
||||
GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), false);
|
||||
|
||||
PSCache::iterator iter;
|
||||
iter = PixelShaders.find(uid);
|
||||
@ -85,7 +85,7 @@ void PixelShaderCache::SetShader()
|
||||
}
|
||||
|
||||
bool HLSL = false;
|
||||
const char *code = GeneratePixelShader(false, HLSL);
|
||||
const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(), false, HLSL);
|
||||
LPDIRECT3DPIXELSHADER9 shader = HLSL ? D3D::CompilePixelShader(code, (int)strlen(code), false) : CompileCgShader(code);
|
||||
if (shader)
|
||||
{
|
||||
|
Reference in New Issue
Block a user