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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -198,6 +198,7 @@ void Flush()
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}
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}
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u32 nonpow2tex = 0;
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for (int i = 0; i < 8; i++)
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{
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if (usedtextures & (1 << i)) {
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@ -210,14 +211,25 @@ void Flush()
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if (tentry) {
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// texture loaded fine, set dims for pixel shader
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if (tentry->isNonPow2) {
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
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nonpow2tex |= 1 << i;
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if (tentry->mode.wrap_s > 0) nonpow2tex |= 1 << (8 + i);
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if (tentry->mode.wrap_t > 0) nonpow2tex |= 1 << (16 + i);
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}
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// if texture is power of two, set to ones (since don't need scaling)
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// (the above seems to have changed - we set the width and height here too.
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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else
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{
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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}
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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PixelShaderManager::SetTexturesUsed(nonpow2tex);
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int numVertices = indexGen.GetNumVerts();
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if (numVertices)
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