Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-07-19 08:17:41 +00:00
parent ad440b9e47
commit fd70f99f04
11 changed files with 220 additions and 90 deletions

View File

@ -145,7 +145,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
DVSTARTPROFILE();
PIXELSHADERUID uid;
u32 dstAlpha = dstAlphaEnable ? 1 : 0;
GetPixelShaderId(uid, dstAlpha);
GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), dstAlpha);
PSCache::iterator iter = pshaders.find(uid);
@ -160,7 +160,8 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
}
PSCacheEntry& newentry = pshaders[uid];
const char *code = GeneratePixelShader(dstAlphaEnable, false);
const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
dstAlphaEnable);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_Config.iLog & CONF_SAVESHADERS && code) {