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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -145,7 +145,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
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DVSTARTPROFILE();
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PIXELSHADERUID uid;
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u32 dstAlpha = dstAlphaEnable ? 1 : 0;
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GetPixelShaderId(uid, dstAlpha);
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GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), dstAlpha);
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PSCache::iterator iter = pshaders.find(uid);
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@ -160,7 +160,8 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
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}
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PSCacheEntry& newentry = pshaders[uid];
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const char *code = GeneratePixelShader(dstAlphaEnable, false);
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const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
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dstAlphaEnable);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_Config.iLog & CONF_SAVESHADERS && code) {
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