Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-07-19 08:17:41 +00:00
parent ad440b9e47
commit fd70f99f04
11 changed files with 220 additions and 90 deletions

View File

@ -107,20 +107,37 @@ bool TextureMngr::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 rang
void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
{
mode = newmode;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
if (isRectangle)
{
// very limited!
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
if (bHaveMipMaps) {
int filt = newmode.min_filter;
if (g_Config.bForceFiltering && newmode.min_filter < 4)
newmode.min_filter += 4; // take equivalent forced linear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
if (newmode.wrap_s == 2 || newmode.wrap_t == 2)
DEBUG_LOG(VIDEO, "cannot support mirrorred repeat mode");
if (newmode.wrap_s == 1 || newmode.wrap_t == 1)
DEBUG_LOG(VIDEO, "cannot support repeat mode");
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
if (bHaveMipMaps) {
int filt = newmode.min_filter;
if (g_Config.bForceFiltering && newmode.min_filter < 4)
newmode.min_filter += 4; // take equivalent forced linear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
}
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
}
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
if (g_Config.iMaxAnisotropy >= 1)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_Config.iMaxAnisotropy));
@ -284,8 +301,9 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
{
entry.frameCount = frameCount;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, entry.texture);
glEnable(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D);
// entry.isRectangle ? TextureMngr::EnableTex2D(texstage) : TextureMngr::EnableTexRECT(texstage);
glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
if (entry.mode.hex != tm0.hex)
entry.SetTextureParameters(tm0);
//DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
@ -299,7 +317,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
// Might speed up movie playback very, very slightly.
if (width == entry.w && height == entry.h && tex_format == entry.fmt)
{
glBindTexture(GL_TEXTURE_2D, entry.texture);
glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
if (entry.mode.hex != tm0.hex)
entry.SetTextureParameters(tm0);
skip_texture_create = true;
@ -352,13 +370,19 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
//DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
// , address, tex_format, entry.hash, width, height);
entry.addr = address;
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
entry.isRenderTarget = false;
// For static textures, we use NPOT.
entry.isRectangle = false;
// old code: entry.isRectangle = ((width & (width - 1)) || (height & (height - 1)));
GLenum target = entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D;
if (!skip_texture_create) {
glGenTextures(1, (GLuint *)&entry.texture);
glBindTexture(GL_TEXTURE_2D, entry.texture);
glBindTexture(target, entry.texture);
}
if (dfmt != PC_TEX_FMT_DXT1)
@ -411,7 +435,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
break;
}
if ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2)
if (!entry.isRectangle && ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2))
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
@ -420,14 +444,14 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
entry.bHaveMipMaps = true;
}
else
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
if (expandedWidth != width) // reset
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else
{
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
glCompressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
expandedWidth, expandedHeight, 0, expandedWidth*expandedHeight/2, temp);
}
@ -444,7 +468,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
char szDir[MAX_PATH];
bool bCheckedDumpDir = false;
sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR,((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
if(!bCheckedDumpDir)
{
@ -454,10 +478,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
bCheckedDumpDir = true;
}
sprintf(szTemp, "%s/%s_%08x_%i.tga", szDir, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
if (!File::Exists(szTemp))
{
SaveTexture(szTemp, GL_TEXTURE_2D, entry.texture, expandedWidth, expandedHeight);
SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
}
}
@ -484,7 +508,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
bool bIsInit = textures.find(address) != textures.end();
PRIM_LOG("copytarg: addr=0x%x, fromz=%d, intfmt=%d, copyfmt=%d", address, (int)bFromZBuffer, (int)bIsIntensityFmt,copyfmt);
TCacheEntry& entry = textures[address];
entry.hash = 0;
entry.hashoffset = 0;
@ -499,52 +523,48 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
if (!bIsInit)
{
glGenTextures(1, (GLuint *)&entry.texture);
glBindTexture(GL_TEXTURE_2D, entry.texture);
glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
GL_REPORT_ERRORD();
}
else
{
_assert_(entry.texture);
bool bReInit = true;
GL_REPORT_ERROR();
if (entry.w == w && entry.h == h)
if (entry.w == w && entry.h == h && entry.isRectangle)
{
glBindTexture(GL_TEXTURE_2D, entry.texture);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
// for some reason mario sunshine errors here...
// Beyond Good and Evil does too, occasionally.
GLenum err = GL_REPORT_ERROR();
if (err == GL_NO_ERROR)
bReInit = false;
}
if (bReInit)
{
// necessary, for some reason opengl gives errors when texture isn't deleted
GL_REPORT_ERROR();
} else {
// Delete existing texture.
glDeleteTextures(1,(GLuint *)&entry.texture);
glGenTextures(1, (GLuint *)&entry.texture);
glBindTexture(GL_TEXTURE_2D, entry.texture);
glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
GL_REPORT_ERRORD();
}
}
if (!bIsInit || !entry.isRenderTarget)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (glGetError() != GL_NO_ERROR) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
GL_REPORT_ERRORD();
}
}
entry.w = w;
entry.h = h;
entry.isRectangle = true;
entry.isRenderTarget = true;
entry.fmt = copyfmt;
@ -602,7 +622,6 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
if (copyfmt < 2)
{
// ????
fConstAdd[3] = 16.0f / 255.0f;
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
}
@ -675,7 +694,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
Renderer::SetFramebuffer(s_TempFramebuffer);
// Bind texture to temporary framebuffer
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, entry.texture, 0);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, entry.texture, 0);
GL_REPORT_FBO_ERROR();
GL_REPORT_ERRORD();