VideoBackend: remove unused config vars.

No point to keeping around variables which are always "true".
This commit is contained in:
magumagu
2014-04-04 16:17:14 -07:00
parent 7563e8c6f3
commit fd9c1fa746
10 changed files with 15 additions and 37 deletions

View File

@ -153,8 +153,7 @@ void OnPixelFormatChange()
* Since we are always using an RGBA8 buffer though, this causes issues in some games.
* Thus, we reinterpret the old EFB data with the new format here.
*/
if (!g_ActiveConfig.bEFBEmulateFormatChanges ||
!g_ActiveConfig.backend_info.bSupportsFormatReinterpretation)
if (!g_ActiveConfig.bEFBEmulateFormatChanges)
return;
auto old_format = Renderer::GetPrevPixelFormat();

View File

@ -263,7 +263,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("centroid in float3 uv%d_2;\n", i);
}
out.Write("centroid in float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
{
out.Write("centroid in float4 Normal_2;\n");
}
@ -313,7 +313,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
for (unsigned int i = 0; i < numTexgen; ++i)
out.Write(",\n in %s float3 uv%d : TEXCOORD%d", optCentroid, i, i);
out.Write(",\n in %s float4 clipPos : TEXCOORD%d", optCentroid, numTexgen);
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
out.Write(",\n in %s float4 Normal : TEXCOORD%d", optCentroid, numTexgen + 1);
out.Write(" ) {\n");
}
@ -343,13 +343,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
}
}
out.Write("\tfloat4 clipPos = clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
{
out.Write("\tfloat4 Normal = Normal_2;\n");
}
}
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
{
out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
out.Write("\tfloat3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
@ -439,7 +439,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
WriteStage<T>(out, uid_data, i, ApiType, swapModeTable); // build the equation for this stage
#define MY_STRUCT_OFFSET(str,elem) ((u32)((u64)&(str).elem-(u64)&(str)))
bool enable_pl = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
bool enable_pl = g_ActiveConfig.bEnablePixelLighting;
uid_data.num_values = (enable_pl) ? sizeof(uid_data) : MY_STRUCT_OFFSET(uid_data,stagehash[numStages]);

View File

@ -100,7 +100,7 @@ void PixelShaderManager::SetConstants()
s_bFogRangeAdjustChanged = false;
}
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
if (g_ActiveConfig.bEnablePixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
{
if (nLightsChanged[0] >= 0)
{
@ -320,7 +320,7 @@ void PixelShaderManager::InvalidateXFRange(int start, int end)
void PixelShaderManager::SetMaterialColorChanged(int index, u32 color)
{
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
{
constants.pmaterials[index][0] = (color >> 24) & 0xFF;
constants.pmaterials[index][1] = (color >> 16) & 0xFF;

View File

@ -49,7 +49,7 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
DefineVSOutputStructMember(object, api_type, "float4", "clipPos", -1, "TEXCOORD", xfregs.numTexGen.numTexGens);
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfregs.numTexGen.numTexGens + 1);
object.Write("};\n");
@ -103,7 +103,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
uid_data.numTexGens = xfregs.numTexGen.numTexGens;
uid_data.components = components;
uid_data.pixel_lighting = (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting);
uid_data.pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
if (api_type == API_OPENGL)
{
@ -138,7 +138,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
}
}
out.Write("centroid out float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
out.Write("centroid out float4 Normal_2;\n");
out.Write("centroid out float4 colors_02;\n");
@ -385,7 +385,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
// clipPos/w needs to be done in pixel shader, not here
out.Write("o.clipPos = float4(pos.x,pos.y,o.pos.z,o.pos.w);\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
{
out.Write("o.Normal = float4(_norm0.x,_norm0.y,_norm0.z,pos.z);\n");
@ -429,7 +429,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
out.Write(" uv%d_2.xyz = o.tex%d;\n", i, i);
out.Write(" clipPos_2 = o.clipPos;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
out.Write(" Normal_2 = o.Normal;\n");
out.Write("colors_02 = o.colors_0;\n");

View File

@ -212,8 +212,6 @@ void VideoConfig::VerifyValidity()
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
if (!backend_info.bSupports3DVision) b3DVision = false;
if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
}
void VideoConfig::Save(const std::string& ini_file)

View File

@ -146,10 +146,7 @@ struct VideoConfig final
bool bUseMinimalMipCount;
bool bSupports3DVision;
bool bSupportsDualSourceBlend;
bool bSupportsFormatReinterpretation;
bool bSupportsPixelLighting;
bool bSupportsPrimitiveRestart;
bool bSupportsSeparateAlphaFunction;
bool bSupportsOversizedViewports;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon