DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3788 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-07-13 20:56:49 +00:00
parent 48a5c4211c
commit fda61d91d5
8 changed files with 68 additions and 9 deletions

View File

@ -273,7 +273,9 @@ private:
void RenderSynth_RectWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size);
void RenderSynth_SawWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size);
void RenderVoice_PCM8(ZeldaVoicePB& PB, s16* _Buffer, int _Size);
void RenderVoice_PCM16(ZeldaVoicePB& PB, s16* _Buffer, int _Size);
void RenderVoice_AFC(ZeldaVoicePB& PB, s16* _Buffer, int _Size);
void RenderVoice_Raw(ZeldaVoicePB& PB, s16* _Buffer, int _Size);