CheatSearch: Update Current Values at end of frame

At the end of each frame automatically update the Current Value for
visible table rows in the selected and visible CheatSearchWidget (if
any). Also update all Current Values in all CheatSearchWidgets when the
State changes to Paused.

Only updating visible table rows serves to minimize the performance cost
of this feature. If the user scrolls to an un-updated cell it will
promptly be updated by either the next VIEndFieldEvent or the State
transitioning to Paused.
This commit is contained in:
Dentomologist
2023-10-28 16:30:22 -07:00
parent 7dfb23d38c
commit fdb7328c73
6 changed files with 120 additions and 23 deletions

View File

@ -19,8 +19,10 @@
#include "DolphinQt/CheatSearchWidget.h"
#include "DolphinQt/Config/ARCodeWidget.h"
#include "DolphinQt/Config/GeckoCodeWidget.h"
#include "DolphinQt/QtUtils/PartiallyClosableTabWidget.h"
#include "DolphinQt/Settings.h"
#include "QtUtils/PartiallyClosableTabWidget.h"
#include "VideoCommon/VideoEvents.h"
CheatsManager::CheatsManager(QWidget* parent) : QDialog(parent)
{
@ -48,6 +50,49 @@ CheatsManager::~CheatsManager()
void CheatsManager::OnStateChanged(Core::State state)
{
RefreshCodeTabs(state, false);
if (state == Core::State::Paused)
UpdateAllCheatSearchWidgetCurrentValues();
}
void CheatsManager::OnFrameEnd()
{
if (!isVisible())
return;
auto* const selected_cheat_search_widget =
qobject_cast<CheatSearchWidget*>(m_tab_widget->currentWidget());
if (selected_cheat_search_widget != nullptr)
selected_cheat_search_widget->UpdateTableVisibleCurrentValues();
}
void CheatsManager::UpdateAllCheatSearchWidgetCurrentValues()
{
for (int i = 0; i < m_tab_widget->count(); ++i)
{
auto* const cheat_search_widget = qobject_cast<CheatSearchWidget*>(m_tab_widget->widget(i));
if (cheat_search_widget != nullptr)
cheat_search_widget->UpdateTableAllCurrentValues();
}
}
void CheatsManager::RegisterAfterFrameEventCallback()
{
m_VI_end_field_event = VIEndFieldEvent::Register([this] { OnFrameEnd(); }, "CheatsManager");
}
void CheatsManager::RemoveAfterFrameEventCallback()
{
m_VI_end_field_event.reset();
}
void CheatsManager::hideEvent(QHideEvent* event)
{
RemoveAfterFrameEventCallback();
}
void CheatsManager::showEvent(QShowEvent* event)
{
RegisterAfterFrameEventCallback();
}
void CheatsManager::RefreshCodeTabs(Core::State state, bool force)