Better TV emulation. Seems to fix problem in 50 Hz PAL games where frames go backwards.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3811 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-07-15 22:20:59 +00:00
parent a73dd21ee9
commit fdc2b69143
7 changed files with 146 additions and 60 deletions

View File

@ -25,6 +25,7 @@ PluginVideo::PluginVideo(const char *_Filename) : CPlugin(_Filename), validVideo
Video_Prepare = 0;
Video_SendFifoData = 0;
Video_BeginField = 0;
Video_EndField = 0;
Video_EnterLoop = 0;
Video_ExitLoop = 0;
Video_Screenshot = 0;
@ -37,6 +38,8 @@ PluginVideo::PluginVideo(const char *_Filename) : CPlugin(_Filename), validVideo
(LoadSymbol("Video_SendFifoData"));
Video_BeginField = reinterpret_cast<TVideo_BeginField>
(LoadSymbol("Video_BeginField"));
Video_EndField = reinterpret_cast<TVideo_EndField>
(LoadSymbol("Video_EndField"));
Video_Screenshot = reinterpret_cast<TVideo_Screenshot>
(LoadSymbol("Video_Screenshot"));
Video_EnterLoop = reinterpret_cast<TVideo_EnterLoop>
@ -50,7 +53,8 @@ PluginVideo::PluginVideo(const char *_Filename) : CPlugin(_Filename), validVideo
if ((Video_Prepare != 0) &&
(Video_SendFifoData != 0) &&
(Video_BeginField != 0) &&
(Video_BeginField != 0) &&
(Video_EndField != 0) &&
(Video_EnterLoop != 0) &&
(Video_ExitLoop != 0) &&
(Video_Screenshot != 0) &&