Cleaned up PulseAudio as we now use FreeSurround

This commit is contained in:
LAGonauta
2017-08-09 16:59:37 -03:00
parent df631f0d75
commit fdfd9d6953

View File

@ -22,7 +22,7 @@ PulseAudio::PulseAudio() : m_thread(), m_run_thread()
bool PulseAudio::Init() bool PulseAudio::Init()
{ {
m_stereo = !SConfig::GetInstance().bDPL2Decoder; m_stereo = !SConfig::GetInstance().bDPL2Decoder;
m_channels = m_stereo ? 2 : 5; // will tell PA we use a Stereo or 5.0 channel setup m_channels = m_stereo ? 2 : 6; // will tell PA we use a Stereo or 5.0 channel setup
NOTICE_LOG(AUDIO, "PulseAudio backend using %d channels", m_channels); NOTICE_LOG(AUDIO, "PulseAudio backend using %d channels", m_channels);
@ -96,12 +96,13 @@ bool PulseAudio::PulseInit()
m_bytespersample = sizeof(float); m_bytespersample = sizeof(float);
channel_map_p = &channel_map; // explicit channel map: channel_map_p = &channel_map; // explicit channel map:
channel_map.channels = 5; channel_map.channels = 6;
channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT; channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT; channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER; channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER;
channel_map.map[3] = PA_CHANNEL_POSITION_REAR_LEFT; channel_map.map[3] = PA_CHANNEL_POSITION_LFE;
channel_map.map[4] = PA_CHANNEL_POSITION_REAR_RIGHT; channel_map.map[4] = PA_CHANNEL_POSITION_REAR_LEFT;
channel_map.map[5] = PA_CHANNEL_POSITION_REAR_RIGHT;
} }
ss.channels = m_channels; ss.channels = m_channels;
ss.rate = m_mixer->GetSampleRate(); ss.rate = m_mixer->GetSampleRate();
@ -185,22 +186,9 @@ void PulseAudio::WriteCallback(pa_stream* s, size_t length)
} }
else else
{ {
if (m_channels == 5) // Extract dpl2/5.0 Surround if (m_channels == 6) // Extract dpl2/5.1 Surround
{ {
float floatbuffer_6chan[frames * 6]; m_mixer->MixSurround((float*)buffer, frames);
m_mixer->MixSurround(floatbuffer_6chan, frames);
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
// Discard the subwoofer channel - DPL2Decode generates a pretty
// good 5.0 but not a good 5.1 output.
const int dpl2_to_5chan[] = {0, 1, 2, 4, 5};
for (int i = 0; i < frames; ++i)
{
for (int j = 0; j < m_channels; ++j)
{
((float*)buffer)[m_channels * i + j] = floatbuffer_6chan[6 * i + dpl2_to_5chan[j]];
}
}
} }
else else
{ {