mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Move the message display thing out of Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -32,7 +32,7 @@
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#include "../Config.h"
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#include "main.h"
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#include "Win32.h"
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#include "Render.h" // for AddMessage
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#include "OnScreenDisplay.h" // for AddMessage
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#include "StringUtil.h" // Common: For StringFromFormat
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//////////////////////////////////
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@ -70,12 +70,13 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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if (!wxTheApp || !wxTheApp->CallOnInit())
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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// This causes a "stop hang", if the gfx config dialog has been opened.
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wxEntryCleanup(); // Use wxUninitialize() if you don't want GUI
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break;
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default:
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@ -96,276 +97,276 @@ extern bool gShowDebugger;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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namespace EmuWindow
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{
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HWND m_hWnd = NULL; // The new window that is created here
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HWND m_hParent = NULL;
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HWND m_hMain = NULL; // The main CPanel
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = "DolphinEmuWnd";
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int g_winstyle;
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HWND m_hWnd = NULL; // The new window that is created here
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HWND m_hParent = NULL;
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HWND m_hMain = NULL; // The main CPanel
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// ------------------------------------------
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/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
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an empty transparent cursor */
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// ------------------
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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void CreateCursors(HINSTANCE hInstance)
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = "DolphinEmuWnd";
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int g_winstyle;
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// ------------------------------------------
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/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
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an empty transparent cursor */
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// ------------------
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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void CreateCursors(HINSTANCE hInstance)
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{
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BYTE ANDmaskCursor[] = { 0xff };
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BYTE XORmaskCursor[] = { 0x00 };
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hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
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hCursor = LoadCursor(NULL, IDC_ARROW);
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}
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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{
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BYTE ANDmaskCursor[] = { 0xff };
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BYTE XORmaskCursor[] = { 0x00 };
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hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
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hCursor = LoadCursor(NULL, IDC_ARROW);
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}
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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{
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case WM_CREATE:
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PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_CREATE, (int)m_hParent);
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break;
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: // Pressing Esc Stop or Maximize
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//DestroyWindow(hWnd);
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//PostQuitMessage(0);
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/* The fullscreen option for Windows users is not very user friendly. With this the user
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can only get out of the fullscreen mode by pressing Esc or Alt + F4. Esc also stops
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the emulation. Todo: But currently it hangs, so I have disabled the shutdown. */
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//if (m_hParent == NULL) ExitProcess(0);
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if (m_hParent == NULL)
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{
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if (g_Config.bFullscreen)
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{
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//PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_STOP, 0); // Stop
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}
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else
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{
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// Toggle maximize and restore
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if (IsZoomed(hWnd))
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ShowWindow(hWnd, SW_RESTORE);
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else
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ShowWindow(hWnd, SW_MAXIMIZE);
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}
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return 0;
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}
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break;
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case 'E': // EFB hotkey
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if (g_Config.bEFBCopyDisableHotKey)
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{
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g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
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Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
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g_Config.bEFBCopyDisable ? "off" : "on").c_str(), 5000);
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}
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break;
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
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during gameplay. The alternative is to load one of the cursors when the plugin
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is loaded and go with that. This should only produce a minimal performance hit
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because SetCursor is not supposed to actually change the cursor if it's the
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same as the one before. */
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case WM_MOUSEMOVE:
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/* Check rendering mode; child or parent. Then post the mouse moves to the main window
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it's nessesary for both the chil dwindow and separate rendering window because
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moves over the rendering window do not reach the main program then. */
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if (GetParentWnd() == NULL) // Separate rendering window
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PostMessage(m_hMain, iMsg, wParam, -1);
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else
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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/* To support the separate window rendering we get the message back here. So we basically
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only let it pass through DolphinWX > Frame.cpp to determine if it should be on or off
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and coordinate it with the other settings if nessesary */
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case WM_USER:
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/* I set wParam to 10 just in case there are other WM_USER events. If we want more
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WM_USER cases we would start making wParam or lParam cases */
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if (wParam == 10)
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{
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if (lParam)
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SetCursor(hCursor);
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else
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SetCursor(hCursorBlank);
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}
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break;
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/* Post thes mouse events to the main window, it's nessesary becase in difference to the
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keyboard inputs these events only appear here, not in the main WndProc() */
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_LBUTTONDBLCLK:
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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case WM_CREATE:
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PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_CREATE, (int)m_hParent);
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break;
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// This is called when we close the window when we render to a separate window
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case WM_CLOSE:
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if (m_hParent == NULL)
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{
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// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
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ExitProcess(0);
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return 0;
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}
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 ); // Call WM_QUIT
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: // Pressing Esc Stop or Maximize
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//DestroyWindow(hWnd);
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//PostQuitMessage(0);
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/* The fullscreen option for Windows users is not very user friendly. With this the user
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can only get out of the fullscreen mode by pressing Esc or Alt + F4. Esc also stops
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the emulation. Todo: But currently it hangs, so I have disabled the shutdown. */
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//if (m_hParent == NULL) ExitProcess(0);
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if (m_hParent == NULL)
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{
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if (g_Config.bFullscreen)
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{
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//PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_STOP, 0); // Stop
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}
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else
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{
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// Toggle maximize and restore
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if (IsZoomed(hWnd))
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ShowWindow(hWnd, SW_RESTORE);
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else
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ShowWindow(hWnd, SW_MAXIMIZE);
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}
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return 0;
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}
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break;
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// Called when a screensaver wants to show up while this window is active
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case WM_SYSCOMMAND:
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switch (wParam)
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case 'E': // EFB hotkey
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if (g_Config.bEFBCopyDisableHotKey)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
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OSD::AddMessage(StringFromFormat("Copy EFB was turned %s",
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g_Config.bEFBCopyDisable ? "off" : "on").c_str(), 5000);
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}
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break;
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
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during gameplay. The alternative is to load one of the cursors when the plugin
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is loaded and go with that. This should only produce a minimal performance hit
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because SetCursor is not supposed to actually change the cursor if it's the
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same as the one before. */
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case WM_MOUSEMOVE:
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/* Check rendering mode; child or parent. Then post the mouse moves to the main window
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it's nessesary for both the chil dwindow and separate rendering window because
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moves over the rendering window do not reach the main program then. */
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if (GetParentWnd() == NULL) // Separate rendering window
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PostMessage(m_hMain, iMsg, wParam, -1);
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else
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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/* To support the separate window rendering we get the message back here. So we basically
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only let it pass through DolphinWX > Frame.cpp to determine if it should be on or off
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and coordinate it with the other settings if nessesary */
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case WM_USER:
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/* I set wParam to 10 just in case there are other WM_USER events. If we want more
|
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WM_USER cases we would start making wParam or lParam cases */
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if (wParam == 10)
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{
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if (lParam)
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SetCursor(hCursor);
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else
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SetCursor(hCursorBlank);
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}
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break;
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/* Post thes mouse events to the main window, it's nessesary becase in difference to the
|
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keyboard inputs these events only appear here, not in the main WndProc() */
|
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
|
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case WM_LBUTTONDBLCLK:
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
|
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// This is called when we close the window when we render to a separate window
|
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case WM_CLOSE:
|
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if (m_hParent == NULL)
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{
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// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
|
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ExitProcess(0);
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return 0;
|
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}
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 ); // Call WM_QUIT
|
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break;
|
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|
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// Called when a screensaver wants to show up while this window is active
|
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case WM_SYSCOMMAND:
|
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switch (wParam)
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{
|
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
|
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}
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break;
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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// This is called from Create()
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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// To interfer less with SetCursor() later we set this to NULL
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//wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndClass.hCursor = NULL;
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
|
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|
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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// This is called from Create()
|
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
|
||||
{
|
||||
wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
|
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wndClass.lpfnWndProc = WndProc;
|
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
|
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
|
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// To interfer less with SetCursor() later we set this to NULL
|
||||
//wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
|
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wndClass.hCursor = NULL;
|
||||
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
|
||||
wndClass.lpszMenuName = NULL;
|
||||
wndClass.lpszClassName = m_szClassName;
|
||||
wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
|
||||
|
||||
CreateCursors(m_hInstance);
|
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m_hInstance = hInstance;
|
||||
RegisterClassEx( &wndClass );
|
||||
|
||||
// Create child window
|
||||
if (parent)
|
||||
{
|
||||
m_hParent = m_hMain = parent;
|
||||
CreateCursors(m_hInstance);
|
||||
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
WS_CHILD,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
parent, NULL, hInstance, NULL );
|
||||
// Create child window
|
||||
if (parent)
|
||||
{
|
||||
m_hParent = m_hMain = parent;
|
||||
|
||||
ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
|
||||
}
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
WS_CHILD,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
parent, NULL, hInstance, NULL );
|
||||
|
||||
// Create new separate window
|
||||
else
|
||||
{
|
||||
DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
|
||||
ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
|
||||
}
|
||||
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, style, false);
|
||||
// Create new separate window
|
||||
else
|
||||
{
|
||||
DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, style, false);
|
||||
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
// I save this to m_hMain instead of m_hParent because it casused problems otherwise
|
||||
m_hMain = (HWND)g_VideoInitialize.pWindowHandle;
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
style,
|
||||
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
|
||||
parent, NULL, hInstance, NULL );
|
||||
// I save this to m_hMain instead of m_hParent because it casused problems otherwise
|
||||
m_hMain = (HWND)g_VideoInitialize.pWindowHandle;
|
||||
|
||||
g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
|
||||
g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
|
||||
}
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
style,
|
||||
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
|
||||
parent, NULL, hInstance, NULL );
|
||||
|
||||
return m_hWnd;
|
||||
}
|
||||
g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
|
||||
g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
|
||||
}
|
||||
|
||||
void Show()
|
||||
{
|
||||
ShowWindow(m_hWnd, SW_SHOW);
|
||||
BringWindowToTop(m_hWnd);
|
||||
UpdateWindow(m_hWnd);
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
|
||||
// started so we have to use an ini file setting here
|
||||
/*
|
||||
bool bVideoWindow = false;
|
||||
IniFile ini;
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
|
||||
if(bVideoWindow) DoDllDebugger();
|
||||
*/
|
||||
}
|
||||
void Show()
|
||||
{
|
||||
ShowWindow(m_hWnd, SW_SHOW);
|
||||
BringWindowToTop(m_hWnd);
|
||||
UpdateWindow(m_hWnd);
|
||||
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
||||
{
|
||||
return OpenWindow(hParent, hInstance, 640, 480, title);
|
||||
}
|
||||
// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
|
||||
// started so we have to use an ini file setting here
|
||||
/*
|
||||
bool bVideoWindow = false;
|
||||
IniFile ini;
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
|
||||
if(bVideoWindow) DoDllDebugger();
|
||||
*/
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
DestroyWindow(m_hWnd);
|
||||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
||||
{
|
||||
return OpenWindow(hParent, hInstance, 640, 480, title);
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
// Set the size of the child or main window
|
||||
// ------------------
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
|
||||
void Close()
|
||||
{
|
||||
DestroyWindow(m_hWnd);
|
||||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
// ------------------------------------------
|
||||
// Set the size of the child or main window
|
||||
// ------------------
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
|
||||
|
||||
// Move and resize the window
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
// Move and resize the window
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
|
||||
} // EmuWindow
|
||||
////////////////////////////////////
|
||||
|
Reference in New Issue
Block a user