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Move the message display thing out of Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -96,12 +96,6 @@ public:
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// initialize opengl standard values (like viewport)
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static bool InitializeGL();
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static void AddMessage(const char* str, u32 ms);
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static void ProcessMessages(); // draw the current messages on the screen
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static void RenderText(const char* pstr, int left, int top, u32 color);
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static int GetTargetWidth();
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static int GetTargetHeight();
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static void SetCgErrorOutput(bool bOutput);
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static void ResetGLState();
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@ -109,9 +103,6 @@ public:
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static bool IsUsingATIDrawBuffers();
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static bool HaveStencilBuffer();
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static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
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static GLuint GetZBufferTarget();
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static void SetColorMask();
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static void SetBlendMode(bool forceUpdate);
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static bool SetScissorRect();
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@ -119,19 +110,27 @@ public:
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static void SetRenderMode(RenderMode mode);
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static RenderMode GetRenderMode();
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// Render target management
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static int GetTargetWidth();
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static int GetTargetHeight();
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static void SetFramebuffer(GLuint fb);
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static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
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static void SetRenderTarget(GLuint targ); // if targ is 0, sets to original render target
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static void SetDepthTarget(GLuint targ);
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static void SetFramebuffer(GLuint fb);
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static GLuint GetRenderTarget();
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static GLuint GetZBufferTarget();
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// Random utilities
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static void RenderText(const char* pstr, int left, int top, u32 color);
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static bool SaveRenderTarget(const char* filename, int jpeg);
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// Finish up the current frame, print some stats
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static void Swap(const TRectangle& rc);
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static void SwapBuffers();
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static bool SaveRenderTarget(const char* filename, int jpeg);
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};
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#endif
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