Move the message display thing out of Render.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-21 12:53:10 +00:00
parent 731dec6889
commit fe0be64bd3
9 changed files with 392 additions and 333 deletions

View File

@ -49,6 +49,7 @@
#include "XFB.h"
#include "XFBConvert.h"
#include "TextureConverter.h"
#include "OnScreenDisplay.h"
#include "VideoState.h"
///////////////////////////////////////////////
@ -223,7 +224,7 @@ void Initialize(void *init)
// Now the window handle is written
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
Renderer::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
OSD::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
}
void DoState(unsigned char **ptr, int mode) {
@ -329,7 +330,7 @@ unsigned int Video_Screenshot(TCHAR* _szFilename)
{
char msg[255];
sprintf(msg, "saved %s\n", _szFilename);
Renderer::AddMessage(msg, 500);
OSD::AddMessage(msg, 500);
return true;
}
return false;
@ -359,5 +360,5 @@ void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, boo
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
Renderer::AddMessage(pstr, milliseconds);
OSD::AddMessage(pstr, milliseconds);
}