PPCSymbolDB: Move loading map on boot logic from boot.cpp into PPCSymbolDB, as it will be needing a mutex.

Cleanup loading code and reduce amount of signals.

On boot. allow previously loaded map to be kept, if its filename matches. Useful for restarting a game with a large symbol map.
This commit is contained in:
TryTwo
2025-06-17 22:25:13 -07:00
parent 5836ca133c
commit fe121e4c6e
8 changed files with 49 additions and 46 deletions

View File

@ -44,15 +44,20 @@ void SymbolDB::List()
bool SymbolDB::IsEmpty() const
{
return m_functions.empty();
return m_functions.empty() && m_notes.empty();
}
void SymbolDB::Clear(const char* prefix)
bool SymbolDB::Clear(const char* prefix)
{
// TODO: honor prefix
m_map_name.clear();
if (IsEmpty())
return false;
m_functions.clear();
m_notes.clear();
m_checksum_to_function.clear();
return true;
}
void SymbolDB::Index()