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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Small changes to DSP HLE. Still no sound in Wii AX. Blocks are turned on but something is wrong, it seems like cur_addr was not moving (in Top Spin 3), if I understand the log correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1111 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,12 +23,14 @@
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "../Debugger/Debugger.h"
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extern CDebugger* m_frame;
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// --------------------
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// On and off
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bool g_consoleEnable = true;
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int gSaveFile = 0;
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//int gSaveFile = 0;
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#define DEBUG_HLE
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@ -93,7 +95,7 @@ void startConsoleWin(int width, int height, char* fname)
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int aprintf(int a, char *fmt, ...)
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{
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#if defined(DEBUG_HLE) && defined(_WIN32)
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if(gSaveFile)
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if(m_frame->gSaveFile)
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{
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char s[5000]; // WARNING: mind this value
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va_list argptr;
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@ -127,12 +129,12 @@ int aprintf(int a, char *fmt, ...)
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int wprintf(char *fmt, ...)
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{
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#if defined(DEBUG_HLE) && defined(_WIN32)
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char s[5000]; // WARNING: mind this value
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char s[1024*20]; // Warning, mind this value
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va_list argptr;
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int cnt;
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va_start(argptr, fmt);
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cnt = vsnprintf(s, 5000, fmt, argptr);
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cnt = vsnprintf(s, 1024*20, fmt, argptr);
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va_end(argptr);
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DWORD cCharsWritten;
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