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Core: Implement Wii NAND path redirects for Riivolution savegame patches.
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@ -498,7 +498,7 @@ void Kernel::AddDevice(std::unique_ptr<Device> device)
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void Kernel::AddCoreDevices()
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{
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m_fs = FS::MakeFileSystem();
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m_fs = FS::MakeFileSystem(IOS::HLE::FS::Location::Session, Core::GetActiveNandRedirects());
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ASSERT(m_fs);
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std::lock_guard lock(m_device_map_mutex);
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