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Merge pull request #13476 from jordan-woyak/sdl-header
InputCommon: Move SDL Device class into its own cpp/h files.
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@ -541,6 +541,7 @@
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<ClInclude Include="InputCommon\ControllerInterface\Win32\Win32.h" />
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<ClInclude Include="InputCommon\ControllerInterface\XInput\XInput.h" />
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<ClInclude Include="InputCommon\ControllerInterface\SDL\SDL.h" />
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<ClInclude Include="InputCommon\ControllerInterface\SDL\SDLGamepad.h" />
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<ClInclude Include="InputCommon\ControlReference\ControlReference.h" />
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<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
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<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
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@ -1203,6 +1204,7 @@
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<ClCompile Include="InputCommon\ControllerInterface\Win32\Win32.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\XInput\XInput.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\SDL\SDL.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\SDL\SDLGamepad.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ControlReference.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
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<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />
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