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DSPHLE: Attempt at type 0x21 emulation. Enough for zelda ww intro music to play in a strange choppy way, not enough for it to stop hanging :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3767 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -102,6 +102,14 @@ CUCode_Zelda::~CUCode_Zelda()
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delete [] m_RightBuffer;
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}
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u8 *CUCode_Zelda::GetARAMPointer(u32 address)
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{
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if (m_CRC == 0xD643001F) // SMG
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return (u8 *)(g_dspInitialize.pGetMemoryPointer(m_DMABaseAddr)) + address;
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else
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return (u8 *)(g_dspInitialize.pGetARAMPointer()) + address;
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}
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bool CUCode_Zelda::LuigiStyle() const
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{
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switch (m_CRC)
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