Linux global build. At least the basic footwork is done here.

Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-02-02 21:56:29 +00:00
parent a090876bbd
commit feba09f7a3
79 changed files with 652 additions and 403 deletions

View File

@ -18,6 +18,10 @@
#ifndef _COMMON_PATHS_H_
#define _COMMON_PATHS_H_
#ifdef __linux__
#include "Config.h"
#endif
// Library suffix/prefix
#ifdef _WIN32
#define PLUGIN_PREFIX ""
@ -34,18 +38,25 @@
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
#if defined __APPLE__
// Location of the plugins
#ifdef LIBS_DIR
#define PLUGINS_DIR LIBS_DIR "dolphin-emu"
#elif defined __APPLE__
#define PLUGINS_DIR "Contents/PlugIns"
#define SYSDATA_DIR "Contents/Sys"
#else
#define PLUGINS_DIR "Plugins"
#define SYSDATA_DIR "Sys"
#endif
#define ROOT_DIR "."
#define USERDATA_DIR "User"
// Where data directory is
#ifdef _WIN32
// The user data dir
#define ROOT_DIR "."
#ifdef __linux__
#define USERDATA_DIR "user"
#else
#define USERDATA_DIR "User"
#endif
#ifdef USER_DIR
#define DOLPHIN_DATA_DIR USER_DIR
#elif defined _WIN32
#define DOLPHIN_DATA_DIR "Dolphin"
#elif defined __APPLE__
#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
@ -53,119 +64,101 @@
#define DOLPHIN_DATA_DIR ".dolphin"
#endif
// Shared data dirs (Sys and shared User for linux)
#ifdef DATA_DIR
#define SYSDATA_DIR DATA_DIR "Sys"
#define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
#elif defined __APPLE__
#define SYSDATA_DIR "Contents/Sys"
#elif defined __linux__
#define SYSDATA_DIR "sys"
#define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
#else
#define SYSDATA_DIR "Sys"
#endif
// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"
// Dirs in User
#define GC_USER_DIR "GC"
#define WII_USER_DIR "Wii"
#define WII_SYSCONF_DIR "shared2/sys"
#define CONFIG_DIR "Config"
#define GAMECONFIG_DIR "GameConfig"
#define MAPS_DIR "Maps"
#define CACHE_DIR "Cache"
#define SHADERCACHE_DIR "ShaderCache"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"
#define DUMP_DIR "Dump"
#define DUMP_TEXTURES_DIR "Textures"
#define LOAD_DIR "Load"
#define HIRES_TEXTURES_DIR "Textures"
#define DUMP_FRAMES_DIR "Frames"
#define DUMP_DSP_DIR "DSP"
#define LOGS_DIR "Logs"
#define MAIL_LOGS_DIR "Mail"
// Dirs in Sys
#define GC_SYS_DIR "GC"
#define WII_SYS_DIR "Wii"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define GC_USER_DIR "GC"
#define WII_USER_DIR "Wii"
#define CONFIG_DIR "Config"
#define GAMECONFIG_DIR "GameConfig"
#define MAPS_DIR "Maps"
#define CACHE_DIR "Cache"
#define SHADERCACHE_DIR "ShaderCache"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"
#define LOAD_DIR "Load"
#define HIRES_TEXTURES_DIR LOAD_DIR DIR_SEP "Textures"
#define DUMP_DIR "Dump"
#define DUMP_TEXTURES_DIR DUMP_DIR DIR_SEP "Textures"
#define DUMP_FRAMES_DIR DUMP_DIR DIR_SEP "Frames"
#define DUMP_DSP_DIR DUMP_DIR DIR_SEP "DSP"
#define LOGS_DIR "Logs"
#define MAIL_LOGS_DIR LOGS_DIR DIR_SEP "Mail"
#define SHADERS_DIR "Shaders"
#define WII_SYSCONF_DIR WII_USER_DIR DIR_SEP "shared2" DIR_SEP "sys"
#define WII_MENU_DIR WII_USER_DIR DIR_SEP "title" DIR_SEP "00000001" DIR_SEP "00000002" DIR_SEP "content"
// Filenames
#define DOLPHIN_CONFIG "Dolphin.ini"
#define DEBUGGER_CONFIG "Debugger.ini"
#define LOGGER_CONFIG "Logger.ini"
#define TOTALDB "totaldb.dsy"
#define MAIN_LOG "dolphin.log"
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define DOLPHIN_CONFIG "Dolphin.ini"
#define DEBUGGER_CONFIG "Debugger.ini"
#define LOGGER_CONFIG "Logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "dolphin.log"
// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
#define WII_SYSCONF "SYSCONF"
// Files in the directory returned by GetUserPath(D_DUMP_IDX)
#define RAM_DUMP "ram.raw"
#define ARAM_DUMP "aram.raw"
// Plugin files
#define DEFAULT_GFX_PLUGIN PLUGIN_PREFIX "Plugin_VideoOGL" PLUGIN_SUFFIX
#define DEFAULT_DSP_PLUGIN PLUGIN_PREFIX "Plugin_DSP_HLE" PLUGIN_SUFFIX
#define DEFAULT_PAD_PLUGIN PLUGIN_PREFIX "Plugin_GCPad" PLUGIN_SUFFIX
#define DEFAULT_WIIMOTE_PLUGIN PLUGIN_PREFIX "Plugin_Wiimote" PLUGIN_SUFFIX
#define FONT_ANSI "font_ansi.bin"
#define FONT_SJIS "font_sjis.bin"
// Sys files
#define TOTALDB "totaldb.dsy"
#define DSP_IROM "dsp_rom.bin"
#define DSP_COEF "dsp_coef.bin"
#define FONT_ANSI "font_ansi.bin"
#define FONT_SJIS "font_sjis.bin"
#define GC_IPL "IPL.bin"
#define GC_SRAM "SRAM.raw"
#define GC_MEMCARDA "MemoryCardA"
#define GC_MEMCARDB "MemoryCardB"
#define DSP_IROM "dsp_rom.bin"
#define DSP_COEF "dsp_coef.bin"
#define GC_IPL "IPL.bin"
#define GC_SRAM "SRAM.raw"
#define GC_MEMCARDA "MemoryCardA"
#define GC_MEMCARDB "MemoryCardB"
#define WII_EUR_SETTING "setting-eur.txt"
#define WII_USA_SETTING "setting-usa.txt"
#define WII_JAP_SETTING "setting-jpn.txt"
#define WII_SYSCONF "SYSCONF"
#define RAM_DUMP "ram.raw"
#define ARAM_DUMP "aram.raw"
// Subdirs in Sys
#define GC_SYS_DIR "GC"
#define WII_SYS_DIR "Wii"
// Shorts - dirs
// User dirs
#define FULL_USERDATA_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
#define T_FULLUSERDATA_DIR _T(ROOT_DIR) _T(DIR_SEP) _T(USERDATA_DIR) _T(DIR_SEP)
#define FULL_GC_USER_DIR FULL_USERDATA_DIR GC_USER_DIR DIR_SEP
#define T_FULL_GC_USER_DIR T_FULLUSERDATA_DIR _T(GC_USER_DIR) _T(DIR_SEP)
#define FULL_WII_USER_DIR FULL_USERDATA_DIR WII_USER_DIR DIR_SEP
#define FULL_WII_ROOT_DIR FULL_USERDATA_DIR WII_USER_DIR // This is the "root" for Wii fs, so that it may be used with created devices
#define FULL_GAMECONFIG_DIR FULL_USERDATA_DIR GAMECONFIG_DIR DIR_SEP
#define T_FULL_GAMECONFIG_DIR T_FULLUSERDATA_DIR _T(GAMECONFIG_DIR) _T(DIR_SEP)
#define FULL_CONFIG_DIR FULL_USERDATA_DIR CONFIG_DIR DIR_SEP
#define FULL_CACHE_DIR FULL_USERDATA_DIR CACHE_DIR DIR_SEP
#define FULL_SHADERCACHE_DIR FULL_USERDATA_DIR SHADERCACHE_DIR DIR_SEP
#define FULL_STATESAVES_DIR FULL_USERDATA_DIR STATESAVES_DIR DIR_SEP
#define FULL_SCREENSHOTS_DIR FULL_USERDATA_DIR SCREENSHOTS_DIR DIR_SEP
#define FULL_FRAMES_DIR FULL_USERDATA_DIR DUMP_DIR DIR_SEP DUMP_FRAMES_DIR
#define FULL_DUMP_DIR FULL_USERDATA_DIR DUMP_DIR DIR_SEP
#define FULL_DUMP_TEXTURES_DIR FULL_USERDATA_DIR DUMP_DIR DIR_SEP DUMP_TEXTURES_DIR DIR_SEP
#define FULL_HIRES_TEXTURES_DIR FULL_USERDATA_DIR LOAD_DIR DIR_SEP HIRES_TEXTURES_DIR DIR_SEP
#define FULL_DSP_DUMP_DIR FULL_USERDATA_DIR DUMP_DIR DIR_SEP DUMP_DSP_DIR DIR_SEP
#define FULL_LOGS_DIR FULL_USERDATA_DIR LOGS_DIR DIR_SEP
#define FULL_MAIL_LOGS_DIR FULL_LOGS_DIR MAIL_LOGS_DIR DIR_SEP
#define FULL_MAPS_DIR FULL_USERDATA_DIR MAPS_DIR DIR_SEP
#define FULL_WII_SYSCONF_DIR FULL_WII_USER_DIR WII_SYSCONF_DIR DIR_SEP
// Sys dirs
// Full Sys dirs
#define FULL_SYSDATA_DIR ROOT_DIR DIR_SEP SYSDATA_DIR DIR_SEP
#define FULL_GC_SYS_DIR FULL_SYSDATA_DIR GC_SYS_DIR DIR_SEP
//#define GC_SYS_EUR_DIR FULL_GC_SYS_DIR EUR_DIR
//#define GC_SYS_USA_DIR FULL_GC_SYS_DIR USA_DIR
//#define GC_SYS_JAP_DIR FULL_GC_SYS_DIR JAP_DIR
#define FULL_GC_SYS_DIR FULL_SYSDATA_DIR GC_SYS_DIR DIR_SEP
//#define GC_SYS_EUR_DIR FULL_GC_SYS_DIR EUR_DIR
//#define GC_SYS_USA_DIR FULL_GC_SYS_DIR USA_DIR
//#define GC_SYS_JAP_DIR FULL_GC_SYS_DIR JAP_DIR
#define FULL_WII_SYS_DIR FULL_SYSDATA_DIR WII_SYS_DIR DIR_SEP
// Shorts - files
// User files
#define CONFIG_FILE FULL_CONFIG_DIR DOLPHIN_CONFIG
#define DEBUGGER_CONFIG_FILE FULL_CONFIG_DIR DEBUGGER_CONFIG
#define LOGGER_CONFIG_FILE FULL_CONFIG_DIR LOGGER_CONFIG
// Sys files with full path
#define TOTALDB_FILE FULL_SYSDATA_DIR TOTALDB
#define TOTALDB_FILE FULL_SYSDATA_DIR TOTALDB
#define MAINRAM_DUMP_FILE FULL_DUMP_DIR RAM_DUMP
#define ARAM_DUMP_FILE FULL_DUMP_DIR ARAM_DUMP
#define GC_SRAM_FILE FULL_USERDATA_DIR GC_USER_DIR DIR_SEP GC_SRAM
#define MAIN_LOG_FILE FULL_LOGS_DIR MAIN_LOG
// Sys files
#define FONT_ANSI_FILE FULL_GC_SYS_DIR FONT_ANSI
#define FONT_SJIS_FILE FULL_GC_SYS_DIR FONT_SJIS
@ -175,8 +168,5 @@
#define WII_EUR_SETTING_FILE FULL_WII_SYS_DIR WII_EUR_SETTING
#define WII_USA_SETTING_FILE FULL_WII_SYS_DIR WII_USA_SETTING
#define WII_JAP_SETTING_FILE FULL_WII_SYS_DIR WII_JAP_SETTING
#define WII_SYSCONF_FILE FULL_WII_SYSCONF_DIR WII_SYSCONF
#define FULL_WII_MENU_DIR FULL_WII_USER_DIR "title" DIR_SEP "00000001" DIR_SEP "00000002" DIR_SEP "content"
#endif // _COMMON_PATHS_H_

View File

@ -487,6 +487,41 @@ bool DeleteDirRecursively(const char *directory)
return true;
}
#ifdef __linux__
//Create directory and copy contents (does not overwrite existing files)
void CopyDir(const char *source_path, const char *dest_path)
{
if (!File::Exists(source_path))
return;
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
char *virtualName;
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(source_path);
if (!dirp)
return;
while (!readdir_r(dirp, &dirent, &result) && result) {
virtualName = result->d_name;
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
char source[300], dest[300];
sprintf(source, "%s%s", source_path, virtualName);
sprintf(dest, "%s%s", dest_path, virtualName);
if (IsDirectory(source)) {
sprintf(source, "%s/", source);
sprintf(dest, "%s/", dest);
if (!File::Exists(dest)) File::CreateFullPath(dest);
CopyDir(source, dest);
} else
if (!File::Exists(dest)) File::Copy(source, dest);
}
closedir(dirp);
}
#endif
// Returns the current directory
std::string GetCurrentDir()
{
@ -510,28 +545,6 @@ bool SetCurrentDir(const char *_rDirectory)
}
#if defined(__APPLE__)
//get the full config dir
const char *GetConfigDirectory()
{
static char path[MAX_PATH] = {0};
if (strlen(path) > 0)
return path;
snprintf(path, sizeof(path), "%s" DIR_SEP CONFIG_FILE, GetUserDirectory());
return path;
}
//get the full SYSCONF dir
const char *GetSysConfDirectory()
{
static char path[MAX_PATH] = {0};
if (strlen(path) > 0)
return path;
snprintf(path, sizeof(path), "%s" DIR_SEP WII_SYSCONF_FILE, GetUserDirectory());
return path;
}
std::string GetBundleDirectory()
{
// Plugin path will be Dolphin.app/Contents/PlugIns
@ -599,28 +612,149 @@ std::string GetSysDirectory()
return sysDir;
}
// Returns a pointer to a string with a Dolphin data dir in the user's home
// Returns a pointer to a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const char *GetUserDirectory()
const char *GetUserPath(int DirIDX)
{
// Make sure we only need to do it once
static char path[MAX_PATH] = {0};
if (strlen(path) > 0)
return path;
static char UserDir[MAX_PATH] = {0};
static char GCUserDir[MAX_PATH] = {0};
static char WiiUserDir[MAX_PATH] = {0};
static char ConfigDir[MAX_PATH] = {0};
static char GameConfigDir[MAX_PATH] = {0};
static char MapsDir[MAX_PATH] = {0};
static char CacheDir[MAX_PATH] = {0};
static char ShaderCacheDir[MAX_PATH] = {0};
static char ShadersDir[MAX_PATH] = {0};
static char StateSavesDir[MAX_PATH] = {0};
static char ScreenShotsDir[MAX_PATH] = {0};
static char HiresTexturesDir[MAX_PATH] = {0};
static char DumpDir[MAX_PATH] = {0};
static char DumpFramesDir[MAX_PATH] = {0};
static char DumpTexturesDir[MAX_PATH] = {0};
static char DumpDSPDir[MAX_PATH] = {0};
static char LogsDir[MAX_PATH] = {0};
static char MailLogsDir[MAX_PATH] = {0};
static char WiiSYSCONFDir[MAX_PATH] = {0};
static char WiiMenuDir[MAX_PATH] = {0};
static char DolphinConfig[MAX_PATH] = {0};
static char DebuggerConfig[MAX_PATH] = {0};
static char LoggerConfig[MAX_PATH] = {0};
static char MainLog[MAX_PATH] = {0};
static char WiiSYSCONF[MAX_PATH] = {0};
static char RamDump[MAX_PATH] = {0};
static char ARamDump[MAX_PATH] = {0};
static char GCSRam[MAX_PATH] = {0};
#ifdef WIN32
char homedir[MAX_PATH];
if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
return NULL;
// Set up all paths and files on the first run
if (strlen(UserDir) == 0)
{
#ifdef _WIN32
// Keep the directory setup the way it was on windows
snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
//char homedir[MAX_PATH];
//if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
// return NULL;
#else
char *homedir = getenv("HOME");
if (!homedir)
return NULL;
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
else
{
char *homedir = getenv("HOME");
if (homedir)
snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, homedir);
}
#endif
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir);
snprintf(path, sizeof(path), "%s" DIR_SEP DOLPHIN_DATA_DIR, homedir);
INFO_LOG(COMMON, "GetUserDirectory: Setting to %s:", path);
return path;
snprintf(GCUserDir, sizeof(GCUserDir), "%s" GC_USER_DIR DIR_SEP, UserDir);
snprintf(WiiUserDir, sizeof(WiiUserDir), "%s" WII_USER_DIR DIR_SEP, UserDir);
snprintf(ConfigDir, sizeof(ConfigDir), "%s" CONFIG_DIR DIR_SEP, UserDir);
snprintf(GameConfigDir, sizeof(GameConfigDir), "%s" GAMECONFIG_DIR DIR_SEP, UserDir);
snprintf(MapsDir, sizeof(MapsDir), "%s" MAPS_DIR DIR_SEP, UserDir);
snprintf(CacheDir, sizeof(CacheDir), "%s" CACHE_DIR DIR_SEP, UserDir);
snprintf(ShaderCacheDir, sizeof(ShaderCacheDir), "%s" SHADERCACHE_DIR DIR_SEP, UserDir);
snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
snprintf(DumpTexturesDir, sizeof(DumpTexturesDir), "%s" DUMP_TEXTURES_DIR DIR_SEP, UserDir);
snprintf(DumpDSPDir, sizeof(DumpDSPDir), "%s" DUMP_DSP_DIR DIR_SEP, UserDir);
snprintf(LogsDir, sizeof(LogsDir), "%s" LOGS_DIR DIR_SEP, UserDir);
snprintf(MailLogsDir, sizeof(MailLogsDir), "%s" MAIL_LOGS_DIR DIR_SEP, UserDir);
snprintf(WiiSYSCONFDir, sizeof(WiiSYSCONFDir), "%s" WII_SYSCONF_DIR DIR_SEP, UserDir);
snprintf(WiiMenuDir, sizeof(WiiMenuDir), "%s" WII_MENU_DIR DIR_SEP, UserDir);
snprintf(DolphinConfig, sizeof(DolphinConfig), "%s" DOLPHIN_CONFIG, ConfigDir);
snprintf(DebuggerConfig, sizeof(DebuggerConfig), "%s" DEBUGGER_CONFIG, ConfigDir);
snprintf(LoggerConfig, sizeof(LoggerConfig), "%s" LOGGER_CONFIG, ConfigDir);
snprintf(MainLog, sizeof(MainLog), "%s" MAIN_LOG, LogsDir);
snprintf(WiiSYSCONF, sizeof(WiiSYSCONF), "%s" WII_SYSCONF, WiiSYSCONFDir);
snprintf(RamDump, sizeof(RamDump), "%s" RAM_DUMP, DumpDir);
snprintf(ARamDump, sizeof(ARamDump), "%s" ARAM_DUMP, DumpDir);
snprintf(GCSRam, sizeof(GCSRam), "%s" GC_SRAM, GCUserDir);
}
switch (DirIDX)
{
case D_USER_IDX:
return UserDir;
case D_GCUSER_IDX:
return GCUserDir;
case D_WIIUSER_IDX:
return WiiUserDir;
case D_CONFIG_IDX:
return ConfigDir;
case D_GAMECONFIG_IDX:
return GameConfigDir;
case D_MAPS_IDX:
return MapsDir;
case D_CACHE_IDX:
return CacheDir;
case D_SHADERCACHE_IDX:
return ShaderCacheDir;
case D_SHADERS_IDX:
return ShadersDir;
case D_STATESAVES_IDX:
return StateSavesDir;
case D_SCREENSHOTS_IDX:
return ScreenShotsDir;
case D_HIRESTEXTURES_IDX:
return HiresTexturesDir;
case D_DUMP_IDX:
return DumpDir;
case D_DUMPFRAMES_IDX:
return DumpFramesDir;
case D_DUMPTEXTURES_IDX:
return DumpTexturesDir;
case D_DUMPDSP_IDX:
return DumpDSPDir;
case D_LOGS_IDX:
return LogsDir;
case D_MAILLOGS_IDX:
return MailLogsDir;
case D_WIISYSCONF_IDX:
return WiiSYSCONFDir;
case D_WIIMENU_IDX:
return WiiMenuDir;
case F_DOLPHINCONFIG_IDX:
return DolphinConfig;
case F_DEBUGGERCONFIG_IDX:
return DebuggerConfig;
case F_LOGGERCONFIG_IDX:
return LoggerConfig;
case F_MAINLOG_IDX:
return MainLog;
case F_WIISYSCONF_IDX:
return WiiSYSCONF;
case F_RAMDUMP_IDX:
return RamDump;
case F_ARAMDUMP_IDX:
return ARamDump;
case F_GCSRAM_IDX:
return GCSRam;
default:
return NULL;
}
}
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)

View File

@ -24,6 +24,38 @@
#include "Common.h"
// User directory indices for GetUserPath
enum {
D_USER_IDX,
D_GCUSER_IDX,
D_WIIUSER_IDX,
D_CONFIG_IDX,
D_GAMECONFIG_IDX,
D_MAPS_IDX,
D_CACHE_IDX,
D_SHADERCACHE_IDX,
D_SHADERS_IDX,
D_STATESAVES_IDX,
D_SCREENSHOTS_IDX,
D_HIRESTEXTURES_IDX,
D_DUMP_IDX,
D_DUMPFRAMES_IDX,
D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX,
D_LOGS_IDX,
D_MAILLOGS_IDX,
D_WIISYSCONF_IDX,
D_WIIMENU_IDX,
F_DOLPHINCONFIG_IDX,
F_DEBUGGERCONFIG_IDX,
F_LOGGERCONFIG_IDX,
F_MAINLOG_IDX,
F_WIISYSCONF_IDX,
F_RAMDUMP_IDX,
F_ARAMDUMP_IDX,
F_GCSRAM_IDX,
};
namespace File
{
@ -78,13 +110,15 @@ bool DeleteDirRecursively(const char *directory);
// Returns the current directory
std::string GetCurrentDir();
//Create directory and copy contents (does not overwrite existing files)
void CopyDir(const char *source_path, const char *dest_path);
// Set the current directory to given directory
bool SetCurrentDir(const char *directory);
// Returns a pointer to a string with a Dolphin data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const char *GetUserDirectory();
const char *GetUserPath(int DirIDX);
// Returns the path to where the plugins are
std::string GetPluginsDirectory();
@ -93,10 +127,6 @@ std::string GetPluginsDirectory();
std::string GetSysDirectory();
#ifdef __APPLE__
const char *GetConfigDirectory();
const char *GetSysConfDirectory();
std::string GetBundleDirectory();
#endif

View File

@ -19,6 +19,7 @@
#include "ConsoleListener.h"
#include "Timer.h"
#include "Thread.h"
#include "FileUtil.h"
void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
const char *file, int line, const char* fmt, ...)
@ -79,7 +80,7 @@ LogManager::LogManager() {
m_Log[LogTypes::MEMCARD_MANAGER] = new LogContainer("MemCard Manger", "MemCard Manger");
m_Log[LogTypes::NETPLAY] = new LogContainer("NETPLAY", "Netplay");
m_fileLog = new FileLogListener(MAIN_LOG_FILE);
m_fileLog = new FileLogListener(File::GetUserPath(F_MAINLOG_IDX));
m_consoleLog = new ConsoleListener();
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i) {
@ -176,6 +177,10 @@ FileLogListener::FileLogListener(const char *filename) {
setEnable(true);
}
void FileLogListener::Reload() {
m_logfile = fopen(m_filename, "a+");
}
FileLogListener::~FileLogListener() {
free(m_filename);
fclose(m_logfile);

View File

@ -42,6 +42,8 @@ public:
FileLogListener(const char *filename);
~FileLogListener();
void Reload();
void Log(LogTypes::LOG_LEVELS, const char *msg);
bool isValid() {

View File

@ -21,13 +21,17 @@
SysConf::SysConf()
: m_IsValid(false)
{
#if defined(__APPLE__)
if (LoadFromFile(File::GetSysConfDirectory()))
#else
if (LoadFromFile(WII_SYSCONF_FILE))
#endif
if (LoadFromFile(File::GetUserPath(F_WIISYSCONF_IDX)))
m_IsValid = true;
}
void SysConf::Reload()
{
if (m_IsValid)
return;
if (LoadFromFile(File::GetUserPath(F_WIISYSCONF_IDX)))
m_IsValid = true;
}
SysConf::~SysConf()
{

View File

@ -71,6 +71,8 @@ public:
bool IsValid() { return m_IsValid; }
void Reload();
template<class T>
T GetData(const char* sectionName)
{