mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Linux global build. At least the basic footwork is done here.
Basic usage: "sudo scons install=global install" Hopefully this doesn't break builds on Macs. I have tested this on linux and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -487,6 +487,41 @@ bool DeleteDirRecursively(const char *directory)
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return true;
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}
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#ifdef __linux__
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//Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const char *source_path, const char *dest_path)
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{
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if (!File::Exists(source_path))
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return;
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if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
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char *virtualName;
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struct dirent dirent, *result = NULL;
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DIR *dirp = opendir(source_path);
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if (!dirp)
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return;
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while (!readdir_r(dirp, &dirent, &result) && result) {
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virtualName = result->d_name;
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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char source[300], dest[300];
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sprintf(source, "%s%s", source_path, virtualName);
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sprintf(dest, "%s%s", dest_path, virtualName);
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if (IsDirectory(source)) {
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sprintf(source, "%s/", source);
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sprintf(dest, "%s/", dest);
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if (!File::Exists(dest)) File::CreateFullPath(dest);
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CopyDir(source, dest);
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} else
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if (!File::Exists(dest)) File::Copy(source, dest);
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}
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closedir(dirp);
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}
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#endif
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// Returns the current directory
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std::string GetCurrentDir()
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{
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@ -510,28 +545,6 @@ bool SetCurrentDir(const char *_rDirectory)
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}
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#if defined(__APPLE__)
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//get the full config dir
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const char *GetConfigDirectory()
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{
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static char path[MAX_PATH] = {0};
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if (strlen(path) > 0)
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return path;
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snprintf(path, sizeof(path), "%s" DIR_SEP CONFIG_FILE, GetUserDirectory());
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return path;
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}
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//get the full SYSCONF dir
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const char *GetSysConfDirectory()
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{
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static char path[MAX_PATH] = {0};
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if (strlen(path) > 0)
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return path;
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snprintf(path, sizeof(path), "%s" DIR_SEP WII_SYSCONF_FILE, GetUserDirectory());
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return path;
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}
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std::string GetBundleDirectory()
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{
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// Plugin path will be Dolphin.app/Contents/PlugIns
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@ -599,28 +612,149 @@ std::string GetSysDirectory()
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return sysDir;
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}
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// Returns a pointer to a string with a Dolphin data dir in the user's home
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// Returns a pointer to a string with a Dolphin data dir or file in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const char *GetUserDirectory()
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const char *GetUserPath(int DirIDX)
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{
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// Make sure we only need to do it once
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static char path[MAX_PATH] = {0};
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if (strlen(path) > 0)
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return path;
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static char UserDir[MAX_PATH] = {0};
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static char GCUserDir[MAX_PATH] = {0};
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static char WiiUserDir[MAX_PATH] = {0};
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static char ConfigDir[MAX_PATH] = {0};
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static char GameConfigDir[MAX_PATH] = {0};
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static char MapsDir[MAX_PATH] = {0};
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static char CacheDir[MAX_PATH] = {0};
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static char ShaderCacheDir[MAX_PATH] = {0};
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static char ShadersDir[MAX_PATH] = {0};
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static char StateSavesDir[MAX_PATH] = {0};
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static char ScreenShotsDir[MAX_PATH] = {0};
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static char HiresTexturesDir[MAX_PATH] = {0};
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static char DumpDir[MAX_PATH] = {0};
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static char DumpFramesDir[MAX_PATH] = {0};
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static char DumpTexturesDir[MAX_PATH] = {0};
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static char DumpDSPDir[MAX_PATH] = {0};
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static char LogsDir[MAX_PATH] = {0};
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static char MailLogsDir[MAX_PATH] = {0};
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static char WiiSYSCONFDir[MAX_PATH] = {0};
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static char WiiMenuDir[MAX_PATH] = {0};
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static char DolphinConfig[MAX_PATH] = {0};
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static char DebuggerConfig[MAX_PATH] = {0};
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static char LoggerConfig[MAX_PATH] = {0};
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static char MainLog[MAX_PATH] = {0};
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static char WiiSYSCONF[MAX_PATH] = {0};
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static char RamDump[MAX_PATH] = {0};
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static char ARamDump[MAX_PATH] = {0};
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static char GCSRam[MAX_PATH] = {0};
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#ifdef WIN32
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char homedir[MAX_PATH];
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if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
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return NULL;
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// Set up all paths and files on the first run
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if (strlen(UserDir) == 0)
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{
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#ifdef _WIN32
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// Keep the directory setup the way it was on windows
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snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
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//char homedir[MAX_PATH];
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//if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path)))
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// return NULL;
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#else
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char *homedir = getenv("HOME");
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if (!homedir)
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return NULL;
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
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else
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{
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char *homedir = getenv("HOME");
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if (homedir)
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snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, homedir);
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}
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#endif
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INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir);
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snprintf(path, sizeof(path), "%s" DIR_SEP DOLPHIN_DATA_DIR, homedir);
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INFO_LOG(COMMON, "GetUserDirectory: Setting to %s:", path);
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return path;
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snprintf(GCUserDir, sizeof(GCUserDir), "%s" GC_USER_DIR DIR_SEP, UserDir);
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snprintf(WiiUserDir, sizeof(WiiUserDir), "%s" WII_USER_DIR DIR_SEP, UserDir);
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snprintf(ConfigDir, sizeof(ConfigDir), "%s" CONFIG_DIR DIR_SEP, UserDir);
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snprintf(GameConfigDir, sizeof(GameConfigDir), "%s" GAMECONFIG_DIR DIR_SEP, UserDir);
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snprintf(MapsDir, sizeof(MapsDir), "%s" MAPS_DIR DIR_SEP, UserDir);
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snprintf(CacheDir, sizeof(CacheDir), "%s" CACHE_DIR DIR_SEP, UserDir);
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snprintf(ShaderCacheDir, sizeof(ShaderCacheDir), "%s" SHADERCACHE_DIR DIR_SEP, UserDir);
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snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
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snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
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snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
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snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
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snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
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snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
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snprintf(DumpTexturesDir, sizeof(DumpTexturesDir), "%s" DUMP_TEXTURES_DIR DIR_SEP, UserDir);
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snprintf(DumpDSPDir, sizeof(DumpDSPDir), "%s" DUMP_DSP_DIR DIR_SEP, UserDir);
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snprintf(LogsDir, sizeof(LogsDir), "%s" LOGS_DIR DIR_SEP, UserDir);
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snprintf(MailLogsDir, sizeof(MailLogsDir), "%s" MAIL_LOGS_DIR DIR_SEP, UserDir);
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snprintf(WiiSYSCONFDir, sizeof(WiiSYSCONFDir), "%s" WII_SYSCONF_DIR DIR_SEP, UserDir);
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snprintf(WiiMenuDir, sizeof(WiiMenuDir), "%s" WII_MENU_DIR DIR_SEP, UserDir);
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snprintf(DolphinConfig, sizeof(DolphinConfig), "%s" DOLPHIN_CONFIG, ConfigDir);
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snprintf(DebuggerConfig, sizeof(DebuggerConfig), "%s" DEBUGGER_CONFIG, ConfigDir);
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snprintf(LoggerConfig, sizeof(LoggerConfig), "%s" LOGGER_CONFIG, ConfigDir);
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snprintf(MainLog, sizeof(MainLog), "%s" MAIN_LOG, LogsDir);
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snprintf(WiiSYSCONF, sizeof(WiiSYSCONF), "%s" WII_SYSCONF, WiiSYSCONFDir);
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snprintf(RamDump, sizeof(RamDump), "%s" RAM_DUMP, DumpDir);
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snprintf(ARamDump, sizeof(ARamDump), "%s" ARAM_DUMP, DumpDir);
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snprintf(GCSRam, sizeof(GCSRam), "%s" GC_SRAM, GCUserDir);
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}
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switch (DirIDX)
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{
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case D_USER_IDX:
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return UserDir;
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case D_GCUSER_IDX:
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return GCUserDir;
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case D_WIIUSER_IDX:
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return WiiUserDir;
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case D_CONFIG_IDX:
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return ConfigDir;
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case D_GAMECONFIG_IDX:
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return GameConfigDir;
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case D_MAPS_IDX:
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return MapsDir;
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case D_CACHE_IDX:
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return CacheDir;
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case D_SHADERCACHE_IDX:
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return ShaderCacheDir;
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case D_SHADERS_IDX:
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return ShadersDir;
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case D_STATESAVES_IDX:
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return StateSavesDir;
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case D_SCREENSHOTS_IDX:
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return ScreenShotsDir;
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case D_HIRESTEXTURES_IDX:
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return HiresTexturesDir;
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case D_DUMP_IDX:
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return DumpDir;
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case D_DUMPFRAMES_IDX:
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return DumpFramesDir;
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case D_DUMPTEXTURES_IDX:
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return DumpTexturesDir;
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case D_DUMPDSP_IDX:
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return DumpDSPDir;
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case D_LOGS_IDX:
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return LogsDir;
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case D_MAILLOGS_IDX:
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return MailLogsDir;
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case D_WIISYSCONF_IDX:
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return WiiSYSCONFDir;
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case D_WIIMENU_IDX:
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return WiiMenuDir;
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case F_DOLPHINCONFIG_IDX:
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return DolphinConfig;
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case F_DEBUGGERCONFIG_IDX:
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return DebuggerConfig;
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case F_LOGGERCONFIG_IDX:
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return LoggerConfig;
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case F_MAINLOG_IDX:
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return MainLog;
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case F_WIISYSCONF_IDX:
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return WiiSYSCONF;
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case F_RAMDUMP_IDX:
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return RamDump;
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case F_ARAMDUMP_IDX:
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return ARamDump;
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case F_GCSRAM_IDX:
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return GCSRam;
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default:
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return NULL;
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}
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}
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bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
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Block a user