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https://github.com/dolphin-emu/dolphin.git
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Linux global build. At least the basic footwork is done here.
Basic usage: "sudo scons install=global install" Hopefully this doesn't break builds on Macs. I have tested this on linux and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,7 +23,7 @@
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#include "MemoryCheckDlg.h"
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#include "Host.h"
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#include "PowerPC/PowerPC.h"
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#include "FileUtil.h"
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BEGIN_EVENT_TABLE(CBreakPointWindow, wxPanel)
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EVT_CLOSE(CBreakPointWindow::OnClose)
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@ -137,7 +137,7 @@ void CBreakPointWindow::OnAddBreakPointMany()
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{
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// load ini
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IniFile ini;
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std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini");
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std::string filename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + "BreakPoints.ini";
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if (ini.Load(filename.c_str())) // check if there is any file there
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{
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@ -163,7 +163,7 @@ void CBreakPointWindow::OnAddBreakPointMany()
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}
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else
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{
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wxMessageBox(_T("Couldn't find User/GameConfig/BreakPoints.ini file"));
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wxMessageBox(_T("Couldn't find GameConfig/BreakPoints.ini file"));
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}
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}
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@ -183,7 +183,7 @@ void CBreakPointWindow::OnAddMemoryCheckMany()
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{
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// load ini
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IniFile ini;
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std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini");
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std::string filename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + "MemoryChecks.ini";
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if (ini.Load(filename.c_str()))
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{
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@ -262,7 +262,7 @@ void CBreakPointWindow::OnAddMemoryCheckMany()
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}
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else
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{
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wxMessageBox(_T("You have no ") T_FULL_GAMECONFIG_DIR _T("MemoryChecks.ini file"));
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wxMessageBox(_T("You have no ") + wxString::FromAscii(File::GetUserPath(D_GAMECONFIG_IDX)) + _T("MemoryChecks.ini file"));
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}
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}
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