Linux global build. At least the basic footwork is done here.

Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-02-02 21:56:29 +00:00
parent a090876bbd
commit feba09f7a3
79 changed files with 652 additions and 403 deletions

View File

@ -17,7 +17,7 @@
#include "NetSockets.h"
#include "NetWindow.h"
#include "FileUtil.h"
// Main Frame window
@ -52,13 +52,13 @@ NetPlay::NetPlay(wxWindow* parent, std::string GamePaths, std::string GameNames)
NetPlay::~NetPlay()
{
ConfigIni.Load(CONFIG_FILE);
ConfigIni.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ConfigIni.Set("Netplay", "Nickname", m_nick);
ConfigIni.Set("Netplay", "UsedPort", (int)m_port);
ConfigIni.Set("Netplay", "LastIP", m_address);
ConfigIni.Save(CONFIG_FILE);
ConfigIni.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
}
void NetPlay::OnJoin(wxCommandEvent& WXUNUSED(event))
@ -255,7 +255,7 @@ void NetPlay::DrawGUI()
panel->SetSizerAndFit(sMain);
sMain->SetSizeHints((wxWindow*)this);
if (ConfigIni.Load(CONFIG_FILE))
if (ConfigIni.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)))
{
ConfigIni.Get("Netplay", "Nickname", &m_nick, "Unnamed");
ConfigIni.Get("Netplay", "UsedPort", (int*)&m_port, 12345);