Linux global build. At least the basic footwork is done here.

Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-02-02 21:56:29 +00:00
parent a090876bbd
commit feba09f7a3
79 changed files with 652 additions and 403 deletions

View File

@ -58,7 +58,7 @@ bool AVIDump::CreateFile()
m_totalBytes = 0;
m_frameCount = 0;
char movie_file_name[255];
sprintf(movie_file_name, "%s/framedump%d.avi", FULL_FRAMES_DIR, m_fileCount);
sprintf(movie_file_name, "%sframedump%d.avi", File::GetUserPath(D_DUMPFRAMES_IDX), m_fileCount);
// Create path
File::CreateFullPath(movie_file_name);

View File

@ -36,9 +36,9 @@ void Init(const char *gameCode)
static bool bCheckedDir;
CFileSearch::XStringVector Directories;
//Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
char szDir[MAX_PATH];
sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameCode);
sprintf(szDir,"%s%s",File::GetUserPath(D_HIRESTEXTURES_IDX),gameCode);
Directories.push_back(std::string(szDir));

View File

@ -62,7 +62,8 @@ void TexDecoder_OpenCL_Initialize() {
return;
std::string code;
char* filename = "User/OpenCL/TextureDecoder.cl";
char filename[1024];
sprintf(filename, "%sOpenCL/TextureDecoder.cl", File::GetUserPath(D_USER_IDX));
if (!File::ReadFileToString(true, filename, code))
{
ERROR_LOG(VIDEO, "Failed to load OpenCL code %s - file is missing?", filename);

View File

@ -21,6 +21,7 @@
#include "IniFile.h"
#include "VideoConfig.h"
#include "VideoCommon.h"
#include "FileUtil.h"
VideoConfig g_Config;
VideoConfig g_ActiveConfig;
@ -100,7 +101,7 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Get("Hardware", "SimpleFB", &bSimpleFB, false);
// Load common settings
iniFile.Load(CONFIG_FILE);
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
bool bTmp;
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);