Linux global build. At least the basic footwork is done here.

Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-02-02 21:56:29 +00:00
parent a090876bbd
commit feba09f7a3
79 changed files with 652 additions and 403 deletions

View File

@ -20,6 +20,7 @@
#include "IniFile.h"
#include "Config.h"
#include "AudioCommon.h"
#include "FileUtil.h"
CConfig g_Config;
@ -32,7 +33,7 @@ void CConfig::Load()
{
// first load defaults
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
file.Get("Config", "EnableRE0AudioFix", &m_EnableRE0Fix, false); // RE0 Hack
ac_Config.Load(file);
@ -41,12 +42,12 @@ void CConfig::Load()
void CConfig::Save()
{
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
file.Set("Config", "EnableRE0AudioFix", m_EnableRE0Fix); // RE0 Hack
ac_Config.Set(file);
file.Save(FULL_CONFIG_DIR "DSP.ini");
file.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
}
void CConfig::GameIniLoad(const char *game_ini)