Linux global build. At least the basic footwork is done here.

Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-02-02 21:56:29 +00:00
parent a090876bbd
commit feba09f7a3
79 changed files with 652 additions and 403 deletions

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@ -18,6 +18,7 @@
#include "IniFile.h"
#include "Debugger.h"
#include "FileUtil.h"
#include "VideoConfig.h"
#include "../Globals.h"
@ -75,7 +76,7 @@ void GFXDebuggerDX9::OnClose(wxCloseEvent& event)
void GFXDebuggerDX9::SaveSettings() const
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
// TODO: make this work when we close the entire program too, currently on total close we get
// weird values, perhaps because of some conflict with the rendering window
@ -100,13 +101,13 @@ void GFXDebuggerDX9::SaveSettings() const
//file.Set("VideoWindow", "ConfBits", g_Config.iLog);
file.Save(DEBUGGER_CONFIG_FILE);
file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
void GFXDebuggerDX9::LoadSettings()
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
int x = 100, y = 100, w = 100, h = 100;
file.Get("VideoWindow", "x", &x, GetPosition().x);

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@ -20,6 +20,7 @@
#include "resource.h"
#include "W32Util/PropertySheet.h"
#include "W32Util/ShellUtil.h"
#include "FileUtil.h"
#include "D3DBase.h"
@ -137,7 +138,7 @@ struct TabDirect3D : public W32Util::Tab
g_Config.bFullscreen = Button_GetCheck(GetDlgItem(hDlg, IDC_FULLSCREENENABLE)) ? true : false;
g_Config.bVSync = Button_GetCheck(GetDlgItem(hDlg, IDC_VSYNC)) ? true : false;
g_Config.RenderToMainframe = Button_GetCheck(GetDlgItem(hDlg, IDC_RENDER_TO_MAINWINDOW)) ? true : false;
g_Config.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
}
};
@ -211,7 +212,7 @@ struct TabAdvanced : public W32Util::Tab
g_Config.bEFBCopyDisable = Button_GetCheck(GetDlgItem(hDlg,IDC_ENABLEEFBCOPY)) ? false : true;
g_Config.bCopyEFBToTexture = Button_GetCheck(GetDlgItem(hDlg,IDC_EFBTORAM)) ? false : true;
g_Config.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
if( D3D::dev != NULL ) {
D3D::SetRenderState( D3DRS_FILLMODE, g_Config.bWireFrame ? D3DFILL_WIREFRAME : D3DFILL_SOLID );
@ -264,7 +265,7 @@ struct TabEnhancements : public W32Util::Tab
g_Config.bForceFiltering = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEFILTERING)) ? true : false;
g_Config.bHiresTextures = Button_GetCheck(GetDlgItem(hDlg, IDC_LOADHIRESTEXTURE)) ? true : false;
g_Config.bCopyEFBScaled = Button_GetCheck(GetDlgItem(hDlg,IDC_EFBSCALEDCOPY)) ? true : false;
g_Config.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
}
};
@ -274,7 +275,7 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
bool tfoe = g_Config.bTexFmtOverlayEnable;
bool tfoc = g_Config.bTexFmtOverlayCenter;
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
W32Util::PropSheet sheet;
sheet.Add(new TabDirect3D, (LPCTSTR)IDD_SETTINGS,_T("Direct3D"));
sheet.Add(new TabEnhancements, (LPCTSTR)IDD_ENHANCEMENTS,_T("Enhancements"));
@ -295,4 +296,4 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
{
TextureCache::Invalidate(false);
}
}
}

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@ -150,11 +150,11 @@ void PixelShaderCache::Init()
s_DepthMatrixProgram = D3D::CompileAndCreatePixelShader(pprog, (int)strlen(pprog));
Clear();
if (!File::Exists(FULL_SHADERCACHE_DIR))
File::CreateDir(FULL_SHADERCACHE_DIR);
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%s%s-ps.cache", FULL_SHADERCACHE_DIR, globals->unique_id);
sprintf(cache_filename, "%s%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
PixelShaderCacheInserter inserter;
int read_items = g_ps_disk_cache.OpenAndRead(cache_filename, &inserter);
}
@ -231,7 +231,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%s/ps_%04i.txt", FULL_DUMP_DIR, counter++);
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
SaveData(szTemp, code);
}
@ -290,4 +290,4 @@ std::string PixelShaderCache::GetCurrentShaderCode()
else
return "(no shader)\n";
}
#endif
#endif

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@ -21,6 +21,7 @@
#include "StringUtil.h"
#include "Common.h"
#include "FileUtil.h"
#include "Thread.h"
#include "Timer.h"
#include "Statistics.h"
@ -616,7 +617,7 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
else
{
char msg [255];
sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, s_recordWidth, s_recordHeight);
sprintf(msg, "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)", File::GetUserPath(D_DUMPFRAMES_IDX), s_recordWidth, s_recordHeight);
OSD::AddMessage(msg, 2000);
}
}

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@ -293,7 +293,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
const char* uniqueId = globals->unique_id;
bool bCheckedDumpDir = false;
sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR, uniqueId);
sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), uniqueId);
if (!bCheckedDumpDir)
{

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@ -34,6 +34,7 @@
#include "D3DShader.h"
#include "TextureCache.h"
#include "Math.h"
#include "FileUtil.h"
namespace TextureConverter
{
@ -124,7 +125,7 @@ LPDIRECT3DPIXELSHADER9 GetOrCreateEncodingShader(u32 format)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader) {
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%s/enc_%04i.txt", FULL_DUMP_DIR, counter++);
sprintf(szTemp, "%senc_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
SaveData(szTemp, shader);
}

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@ -170,11 +170,11 @@ void VertexShaderCache::Init()
Clear();
delete [] vSimpleProg;
if (!File::Exists(FULL_SHADERCACHE_DIR))
File::CreateDir(FULL_SHADERCACHE_DIR);
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%s%s-vs.cache", FULL_SHADERCACHE_DIR, globals->unique_id);
sprintf(cache_filename, "%s%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
VertexShaderCacheInserter inserter;
int read_items = g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
}
@ -280,4 +280,4 @@ std::string VertexShaderCache::GetCurrentShaderCode()
{
return "(N/A)\n";
}
#endif
#endif

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@ -232,7 +232,7 @@ void Initialize(void *init)
g_VideoInitialize = *_pVideoInitialize;
InitXFBConvTables();
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
g_Config.GameIniLoad(globals->game_ini);
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
UpdateActiveConfig();