Linux global build. At least the basic footwork is done here.

Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-02-02 21:56:29 +00:00
parent a090876bbd
commit feba09f7a3
79 changed files with 652 additions and 403 deletions

View File

@ -21,6 +21,7 @@
#include "VideoConfig.h"
#include "../Globals.h"
#include "FileUtil.h"
extern int g_Preset;
@ -65,7 +66,7 @@ void GFXDebuggerOGL::OnClose(wxCloseEvent& event)
void GFXDebuggerOGL::SaveSettings() const
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
// TODO: make this work when we close the entire program too, currently on total close we get
// weird values, perhaps because of some conflict with the rendering window
@ -90,13 +91,13 @@ void GFXDebuggerOGL::SaveSettings() const
file.Set("VideoWindow", "ConfBits", g_Config.iLog);
file.Save(DEBUGGER_CONFIG_FILE);
file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
void GFXDebuggerOGL::LoadSettings()
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
int x = 100, y = 100, w = 100, h = 100;
file.Get("VideoWindow", "x", &x, GetPosition().x);