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Linux global build. At least the basic footwork is done here.
Basic usage: "sudo scons install=global install" Hopefully this doesn't break builds on Macs. I have tested this on linux and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,6 +29,8 @@
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "FileUtil.h"
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#ifdef _WIN32
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#include <mmsystem.h>
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#endif
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@ -942,7 +944,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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else
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{
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OSD::AddMessage(StringFromFormat(
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"Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, w, h).c_str(), 2000);
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"Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)", File::GetUserPath(D_DUMPFRAMES_IDX), w, h).c_str(), 2000);
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}
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}
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if (s_bAVIDumping)
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@ -981,7 +983,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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glReadPixels(0, Renderer::GetTargetHeight() - h, w, h, GL_RGB, GL_UNSIGNED_BYTE, data);
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if (glGetError() == GL_NO_ERROR) {
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if (!s_bLastFrameDumped) {
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sprintf(movie_file_name, "%s/framedump.raw", FULL_FRAMES_DIR);
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sprintf(movie_file_name, "%sframedump.raw", File::GetUserPath(D_DUMPFRAMES_IDX));
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f_pFrameDump = fopen(movie_file_name, "wb");
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if (f_pFrameDump == NULL) {
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PanicAlert("Error opening framedump.raw for writing.");
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