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Linux global build. At least the basic footwork is done here.
Basic usage: "sudo scons install=global install" Hopefully this doesn't break builds on Macs. I have tested this on linux and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -35,6 +35,7 @@
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#include "VertexLoader.h"
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#include "XFMemory.h"
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#include "ImageWrite.h"
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#include "FileUtil.h"
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VertexShaderCache::VSCache VertexShaderCache::vshaders;
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bool VertexShaderCache::s_displayCompileAlert;
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@ -169,7 +170,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%s/vs_%04i.txt", FULL_DUMP_DIR, counter++);
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sprintf(szTemp, "%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
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SaveData(szTemp, code);
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}
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