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Linux global build. At least the basic footwork is done here.
Basic usage: "sudo scons install=global install" Hopefully this doesn't break builds on Macs. I have tested this on linux and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -291,7 +291,7 @@ void CocaAddResolutions() {
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void DllConfig(HWND _hParent)
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{
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g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
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g_Config.GameIniLoad(globals->game_ini);
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g_Config.UpdateProjectionHack();
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UpdateActiveConfig();
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@ -333,7 +333,7 @@ void Initialize(void *init)
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g_VideoInitialize = *(_pVideoInitialize);
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InitXFBConvTables();
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g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
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g_Config.GameIniLoad(globals->game_ini);
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g_Config.UpdateProjectionHack();
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