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VideoBackends: Add AbstractShader and AbstractPipeline classes
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <d3d11.h>
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#include <string>
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoCommon/RenderBase.h"
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@ -25,7 +26,13 @@ public:
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, const char* source,
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size_t length) override;
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std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void SetRasterizationState(const RasterizationState& state) override;
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@ -63,6 +70,11 @@ public:
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void ReinterpretPixelData(unsigned int convtype) override;
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void DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
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u32 vertex_stride, u32 num_vertices) override;
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void DispatchComputeShader(const AbstractShader* shader, const void* uniforms, u32 uniforms_size,
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u32 groups_x, u32 groups_y, u32 groups_z) override;
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private:
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struct GXPipelineState
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{
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@ -82,6 +94,9 @@ private:
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void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture,
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u32 src_width, u32 src_height, float Gamma);
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void UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size);
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void UpdateUtilityVertexBuffer(const void* vertices, u32 vertex_stride, u32 num_vertices);
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StateCache m_state_cache;
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GXPipelineState m_gx_state;
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@ -94,6 +109,9 @@ private:
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ID3D11Texture2D* m_screenshot_texture = nullptr;
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D3DTexture2D* m_3d_vision_texture = nullptr;
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ID3D11Buffer* m_utility_vertex_buffer = nullptr;
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ID3D11Buffer* m_utility_uniform_buffer = nullptr;
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u32 m_last_multisamples = 1;
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bool m_last_stereo_mode = false;
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bool m_last_fullscreen_state = false;
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