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VideoBackends: Add AbstractShader and AbstractPipeline classes
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@ -23,7 +23,7 @@ class D3DVertexFormat : public NativeVertexFormat
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public:
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D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~D3DVertexFormat();
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void SetInputLayout(D3DBlob* vs_bytecode);
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ID3D11InputLayout* GetInputLayout(D3DBlob* vs_bytecode);
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private:
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std::array<D3D11_INPUT_ELEMENT_DESC, 32> m_elems{};
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