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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
VideoBackends: Add AbstractShader and AbstractPipeline classes
This commit is contained in:
@ -3,6 +3,8 @@ set(SRCS
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FramebufferManager.cpp
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main.cpp
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NativeVertexFormat.cpp
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OGLPipeline.cpp
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OGLShader.cpp
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OGLTexture.cpp
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PerfQuery.cpp
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PostProcessing.cpp
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@ -36,6 +36,8 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="OGLPipeline.cpp" />
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<ClCompile Include="OGLShader.cpp" />
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<ClCompile Include="OGLTexture.cpp" />
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="FramebufferManager.cpp" />
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@ -53,6 +55,8 @@
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="OGLPipeline.h" />
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<ClInclude Include="OGLShader.h" />
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<ClInclude Include="OGLTexture.h" />
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="FramebufferManager.h" />
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@ -56,6 +56,12 @@
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<ClCompile Include="OGLTexture.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="OGLShader.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="OGLPipeline.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="VertexManager.h">
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@ -99,6 +105,12 @@
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<ClInclude Include="OGLTexture.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="OGLShader.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="OGLPipeline.h">
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<Filter>Render</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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62
Source/Core/VideoBackends/OGL/OGLPipeline.cpp
Normal file
62
Source/Core/VideoBackends/OGL/OGLPipeline.cpp
Normal file
@ -0,0 +1,62 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Assert.h"
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#include "VideoBackends/OGL/OGLPipeline.h"
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/VertexManager.h"
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namespace OGL
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{
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static GLenum MapToGLPrimitive(PrimitiveType primitive_type)
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{
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switch (primitive_type)
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{
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case PrimitiveType::Points:
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return GL_POINTS;
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case PrimitiveType::Lines:
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return GL_LINES;
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case PrimitiveType::Triangles:
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return GL_TRIANGLES;
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case PrimitiveType::TriangleStrip:
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return GL_TRIANGLE_STRIP;
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default:
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return 0;
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}
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}
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OGLPipeline::OGLPipeline(const GLVertexFormat* vertex_format,
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const RasterizationState& rasterization_state,
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const DepthState& depth_state, const BlendingState& blending_state,
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const PipelineProgram* program, GLuint gl_primitive)
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: m_vertex_format(vertex_format), m_rasterization_state(rasterization_state),
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m_depth_state(depth_state), m_blending_state(blending_state), m_program(program),
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m_gl_primitive(gl_primitive)
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{
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}
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OGLPipeline::~OGLPipeline()
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{
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// We don't want to destroy the shaders.
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ProgramShaderCache::ReleasePipelineProgram(m_program);
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}
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std::unique_ptr<OGLPipeline> OGLPipeline::Create(const AbstractPipelineConfig& config)
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{
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const PipelineProgram* program =
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ProgramShaderCache::GetPipelineProgram(static_cast<const OGLShader*>(config.vertex_shader),
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static_cast<const OGLShader*>(config.geometry_shader),
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static_cast<const OGLShader*>(config.pixel_shader));
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if (!program)
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return nullptr;
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const GLVertexFormat* vertex_format = static_cast<const GLVertexFormat*>(config.vertex_format);
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GLenum gl_primitive = MapToGLPrimitive(config.rasterization_state.primitive);
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return std::make_unique<OGLPipeline>(vertex_format, config.rasterization_state,
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config.depth_state, config.blending_state, program,
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gl_primitive);
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}
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} // namespace OGL
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43
Source/Core/VideoBackends/OGL/OGLPipeline.h
Normal file
43
Source/Core/VideoBackends/OGL/OGLPipeline.h
Normal file
@ -0,0 +1,43 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "Common/GL/GLUtil.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/RenderState.h"
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namespace OGL
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{
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class OGLPipeline final : public AbstractPipeline
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{
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public:
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explicit OGLPipeline(const GLVertexFormat* vertex_format,
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const RasterizationState& rasterization_state, const DepthState& depth_state,
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const BlendingState& blending_state, const PipelineProgram* program,
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GLenum gl_primitive);
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~OGLPipeline() override;
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const GLVertexFormat* GetVertexFormat() const { return m_vertex_format; }
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const RasterizationState& GetRasterizationState() const { return m_rasterization_state; }
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const DepthState& GetDepthState() const { return m_depth_state; }
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const BlendingState& GetBlendingState() const { return m_blending_state; }
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const PipelineProgram* GetProgram() const { return m_program; }
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bool HasVertexInput() const { return m_vertex_format != nullptr; }
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GLenum GetGLPrimitive() const { return m_gl_primitive; }
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static std::unique_ptr<OGLPipeline> Create(const AbstractPipelineConfig& config);
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private:
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const GLVertexFormat* m_vertex_format;
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RasterizationState m_rasterization_state;
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DepthState m_depth_state;
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BlendingState m_blending_state;
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const PipelineProgram* m_program;
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GLenum m_gl_primitive;
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};
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} // namespace OGL
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77
Source/Core/VideoBackends/OGL/OGLShader.cpp
Normal file
77
Source/Core/VideoBackends/OGL/OGLShader.cpp
Normal file
@ -0,0 +1,77 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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namespace OGL
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{
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static GLenum GetGLShaderTypeForStage(ShaderStage stage)
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{
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switch (stage)
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{
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case ShaderStage::Vertex:
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return GL_VERTEX_SHADER;
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case ShaderStage::Geometry:
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return GL_GEOMETRY_SHADER;
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case ShaderStage::Pixel:
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return GL_FRAGMENT_SHADER;
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case ShaderStage::Compute:
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return GL_COMPUTE_SHADER;
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default:
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return 0;
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}
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}
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OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint shader_id)
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: AbstractShader(stage), m_type(gl_type), m_id(shader_id)
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{
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}
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OGLShader::OGLShader(GLuint compute_program_id)
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: AbstractShader(ShaderStage::Compute), m_type(GL_COMPUTE_SHADER), m_id(compute_program_id)
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{
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}
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OGLShader::~OGLShader()
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{
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if (m_stage != ShaderStage::Compute)
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glDeleteShader(m_id);
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else
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glDeleteProgram(m_compute_program_id);
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}
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bool OGLShader::HasBinary() const
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{
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// NOTE: GL shaders do not have binaries, programs do.
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return false;
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}
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AbstractShader::BinaryData OGLShader::GetBinary() const
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{
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return {};
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}
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std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, const char* source,
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size_t length)
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{
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if (stage != ShaderStage::Compute)
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{
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GLenum shader_type = GetGLShaderTypeForStage(stage);
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GLuint shader_id =
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ProgramShaderCache::CompileSingleShader(shader_type, std::string(source, length));
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if (!shader_id)
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return nullptr;
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return std::make_unique<OGLShader>(stage, shader_type, shader_id);
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}
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// Compute shaders.
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SHADER prog;
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if (!ProgramShaderCache::CompileComputeShader(prog, std::string(source, length)))
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return nullptr;
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return std::make_unique<OGLShader>(prog.glprogid);
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}
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} // namespace OGL
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38
Source/Core/VideoBackends/OGL/OGLShader.h
Normal file
38
Source/Core/VideoBackends/OGL/OGLShader.h
Normal file
@ -0,0 +1,38 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AbstractShader.h"
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namespace OGL
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{
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class OGLShader final : public AbstractShader
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{
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public:
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explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint shader_id);
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explicit OGLShader(GLuint compute_program_id);
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~OGLShader() override;
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GLenum GetGLShaderType() const { return m_type; }
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GLuint GetGLShaderID() const { return m_id; }
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GLuint GetGLComputeProgramID() const { return m_compute_program_id; }
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bool HasBinary() const override;
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BinaryData GetBinary() const override;
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static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, const char* source,
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size_t length);
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private:
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GLenum m_type;
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GLuint m_id;
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GLuint m_compute_program_id;
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};
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} // namespace OGL
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@ -9,6 +9,7 @@
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#include <string>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/GL/GLInterfaceBase.h"
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@ -20,6 +21,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/VertexManager.h"
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@ -57,6 +59,7 @@ static LinearDiskCache<UBERSHADERUID, u8> s_uber_program_disk_cache;
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static GLuint CurrentProgram = 0;
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ProgramShaderCache::PCache ProgramShaderCache::pshaders;
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ProgramShaderCache::UberPCache ProgramShaderCache::ubershaders;
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ProgramShaderCache::PipelineProgramMap ProgramShaderCache::pipelineprograms;
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ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
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ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_uber_entry;
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SHADERUID ProgramShaderCache::last_uid;
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@ -188,6 +191,47 @@ void SHADER::DestroyShaders()
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}
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}
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bool PipelineProgramKey::operator!=(const PipelineProgramKey& rhs) const
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{
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return !operator==(rhs);
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}
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bool PipelineProgramKey::operator==(const PipelineProgramKey& rhs) const
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{
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return std::tie(vertex_shader, geometry_shader, pixel_shader) ==
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std::tie(rhs.vertex_shader, rhs.geometry_shader, rhs.pixel_shader);
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}
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bool PipelineProgramKey::operator<(const PipelineProgramKey& rhs) const
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{
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return std::tie(vertex_shader, geometry_shader, pixel_shader) <
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std::tie(rhs.vertex_shader, rhs.geometry_shader, rhs.pixel_shader);
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}
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std::size_t PipelineProgramKeyHash::operator()(const PipelineProgramKey& key) const
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{
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// We would really want std::hash_combine for this..
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std::hash<const void*> hasher;
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return hasher(key.vertex_shader) + hasher(key.geometry_shader) + hasher(key.pixel_shader);
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}
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StreamBuffer* ProgramShaderCache::GetUniformBuffer()
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{
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return s_buffer.get();
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}
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u32 ProgramShaderCache::GetUniformBufferAlignment()
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{
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return s_ubo_align;
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}
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void ProgramShaderCache::InvalidateConstants()
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{
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VertexShaderManager::dirty = true;
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GeometryShaderManager::dirty = true;
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PixelShaderManager::dirty = true;
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}
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void ProgramShaderCache::UploadConstants()
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{
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if (PixelShaderManager::dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty)
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@ -697,6 +741,10 @@ void ProgramShaderCache::Shutdown()
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s_attributeless_VBO = 0;
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s_attributeless_VAO = 0;
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s_last_VAO = 0;
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|
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// All pipeline programs should have been released.
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_dbg_assert_(VIDEO, pipelineprograms.empty());
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pipelineprograms.clear();
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}
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|
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void ProgramShaderCache::CreateAttributelessVAO()
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@ -732,6 +780,11 @@ void ProgramShaderCache::InvalidateVertexFormat()
|
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s_last_VAO = 0;
|
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}
|
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|
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void ProgramShaderCache::InvalidateLastProgram()
|
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{
|
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CurrentProgram = 0;
|
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}
|
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|
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GLuint ProgramShaderCache::CreateProgramFromBinary(const u8* value, u32 value_size)
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{
|
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const u8* binary = value + sizeof(GLenum);
|
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@ -860,6 +913,58 @@ void ProgramShaderCache::DestroyShaders()
|
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ubershaders.clear();
|
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}
|
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|
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const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const OGLShader* vertex_shader,
|
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const OGLShader* geometry_shader,
|
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const OGLShader* pixel_shader)
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{
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PipelineProgramKey key = {vertex_shader, geometry_shader, pixel_shader};
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auto iter = pipelineprograms.find(key);
|
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if (iter != pipelineprograms.end())
|
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{
|
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iter->second->reference_count++;
|
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return iter->second.get();
|
||||
}
|
||||
|
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std::unique_ptr<PipelineProgram> prog = std::make_unique<PipelineProgram>();
|
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prog->key = key;
|
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|
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// Attach shaders.
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_assert_(vertex_shader && vertex_shader->GetStage() == ShaderStage::Vertex);
|
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_assert_(pixel_shader && pixel_shader->GetStage() == ShaderStage::Pixel);
|
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prog->shader.glprogid = glCreateProgram();
|
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glAttachShader(prog->shader.glprogid, vertex_shader->GetGLShaderID());
|
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glAttachShader(prog->shader.glprogid, pixel_shader->GetGLShaderID());
|
||||
if (geometry_shader)
|
||||
{
|
||||
_assert_(geometry_shader->GetStage() == ShaderStage::Geometry);
|
||||
glAttachShader(prog->shader.glprogid, geometry_shader->GetGLShaderID());
|
||||
}
|
||||
|
||||
// Link program.
|
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prog->shader.SetProgramBindings(false);
|
||||
glLinkProgram(prog->shader.glprogid);
|
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if (!ProgramShaderCache::CheckProgramLinkResult(prog->shader.glprogid, {}, {}, {}))
|
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{
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||||
prog->shader.Destroy();
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return nullptr;
|
||||
}
|
||||
|
||||
auto ip = pipelineprograms.emplace(key, std::move(prog));
|
||||
return ip.first->second.get();
|
||||
}
|
||||
|
||||
void ProgramShaderCache::ReleasePipelineProgram(const PipelineProgram* prog)
|
||||
{
|
||||
auto iter = pipelineprograms.find(prog->key);
|
||||
_assert_(iter != pipelineprograms.end() && prog == iter->second.get());
|
||||
|
||||
if (--iter->second->reference_count == 0)
|
||||
{
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iter->second->shader.Destroy();
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||||
pipelineprograms.erase(iter);
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramShaderCache::CreateHeader()
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{
|
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GlslVersion v = g_ogl_config.eSupportedGLSLVersion;
|
||||
@ -1368,5 +1473,4 @@ void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, PrimitiveType
|
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glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
|
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glDeleteSync(sync);
|
||||
}
|
||||
|
||||
} // namespace OGL
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||||
|
@ -4,8 +4,10 @@
|
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|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Common/GL/GLUtil.h"
|
||||
#include "Common/LinearDiskCache.h"
|
||||
@ -21,7 +23,9 @@ class cInterfaceBase;
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
class OGLShader;
|
||||
class GLVertexFormat;
|
||||
class StreamBuffer;
|
||||
|
||||
class SHADERUID
|
||||
{
|
||||
@ -81,6 +85,29 @@ struct SHADER
|
||||
void DestroyShaders();
|
||||
};
|
||||
|
||||
struct PipelineProgramKey
|
||||
{
|
||||
const OGLShader* vertex_shader;
|
||||
const OGLShader* geometry_shader;
|
||||
const OGLShader* pixel_shader;
|
||||
|
||||
bool operator==(const PipelineProgramKey& rhs) const;
|
||||
bool operator!=(const PipelineProgramKey& rhs) const;
|
||||
bool operator<(const PipelineProgramKey& rhs) const;
|
||||
};
|
||||
|
||||
struct PipelineProgramKeyHash
|
||||
{
|
||||
std::size_t operator()(const PipelineProgramKey& key) const;
|
||||
};
|
||||
|
||||
struct PipelineProgram
|
||||
{
|
||||
PipelineProgramKey key;
|
||||
SHADER shader;
|
||||
std::atomic_size_t reference_count{1};
|
||||
};
|
||||
|
||||
class ProgramShaderCache
|
||||
{
|
||||
public:
|
||||
@ -98,6 +125,7 @@ public:
|
||||
static SHADER* SetUberShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
|
||||
static void BindVertexFormat(const GLVertexFormat* vertex_format);
|
||||
static void InvalidateVertexFormat();
|
||||
static void InvalidateLastProgram();
|
||||
|
||||
static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
|
||||
const std::string& gcode = "");
|
||||
@ -106,6 +134,9 @@ public:
|
||||
static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);
|
||||
static bool CheckProgramLinkResult(GLuint id, const std::string& vcode, const std::string& pcode,
|
||||
const std::string& gcode);
|
||||
static StreamBuffer* GetUniformBuffer();
|
||||
static u32 GetUniformBufferAlignment();
|
||||
static void InvalidateConstants();
|
||||
static void UploadConstants();
|
||||
|
||||
static void Init();
|
||||
@ -115,6 +146,11 @@ public:
|
||||
static void RetrieveAsyncShaders();
|
||||
static void PrecompileUberShaders();
|
||||
|
||||
static const PipelineProgram* GetPipelineProgram(const OGLShader* vertex_shader,
|
||||
const OGLShader* geometry_shader,
|
||||
const OGLShader* pixel_shader);
|
||||
static void ReleasePipelineProgram(const PipelineProgram* prog);
|
||||
|
||||
private:
|
||||
template <typename UIDType>
|
||||
class ProgramShaderCacheInserter : public LinearDiskCacheReader<UIDType, u8>
|
||||
@ -189,6 +225,9 @@ private:
|
||||
|
||||
typedef std::map<SHADERUID, PCacheEntry> PCache;
|
||||
typedef std::map<UBERSHADERUID, PCacheEntry> UberPCache;
|
||||
typedef std::unordered_map<PipelineProgramKey, std::unique_ptr<PipelineProgram>,
|
||||
PipelineProgramKeyHash>
|
||||
PipelineProgramMap;
|
||||
|
||||
static void CreateAttributelessVAO();
|
||||
static GLuint CreateProgramFromBinary(const u8* value, u32 value_size);
|
||||
@ -202,6 +241,7 @@ private:
|
||||
|
||||
static PCache pshaders;
|
||||
static UberPCache ubershaders;
|
||||
static PipelineProgramMap pipelineprograms;
|
||||
static PCacheEntry* last_entry;
|
||||
static PCacheEntry* last_uber_entry;
|
||||
static SHADERUID last_uid;
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/Atomic.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/GL/GLInterfaceBase.h"
|
||||
@ -27,11 +28,14 @@
|
||||
|
||||
#include "VideoBackends/OGL/BoundingBox.h"
|
||||
#include "VideoBackends/OGL/FramebufferManager.h"
|
||||
#include "VideoBackends/OGL/OGLPipeline.h"
|
||||
#include "VideoBackends/OGL/OGLShader.h"
|
||||
#include "VideoBackends/OGL/OGLTexture.h"
|
||||
#include "VideoBackends/OGL/PostProcessing.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/RasterFont.h"
|
||||
#include "VideoBackends/OGL/SamplerCache.h"
|
||||
#include "VideoBackends/OGL/StreamBuffer.h"
|
||||
#include "VideoBackends/OGL/TextureCache.h"
|
||||
#include "VideoBackends/OGL/VertexManager.h"
|
||||
|
||||
@ -847,6 +851,23 @@ void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
|
||||
m_backbuffer_width, m_backbuffer_height, color);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
|
||||
const char* source, size_t length)
|
||||
{
|
||||
return OGLShader::CreateFromSource(stage, source, length);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
|
||||
const void* data, size_t length)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
|
||||
{
|
||||
return OGLPipeline::Create(config);
|
||||
}
|
||||
|
||||
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
{
|
||||
TargetRectangle result;
|
||||
@ -1217,7 +1238,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::SetBlendingState(const BlendingState& state)
|
||||
void Renderer::ApplyBlendingState(const BlendingState& state)
|
||||
{
|
||||
bool useDualSource =
|
||||
state.usedualsrc && g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
|
||||
@ -1491,7 +1512,7 @@ void Renderer::RestoreAPIState()
|
||||
BPFunctions::SetBlendMode();
|
||||
}
|
||||
|
||||
void Renderer::SetRasterizationState(const RasterizationState& state)
|
||||
void Renderer::ApplyRasterizationState(const RasterizationState& state)
|
||||
{
|
||||
// none, ccw, cw, ccw
|
||||
if (state.cullmode != GenMode::CULL_NONE)
|
||||
@ -1506,7 +1527,7 @@ void Renderer::SetRasterizationState(const RasterizationState& state)
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::SetDepthState(const DepthState& state)
|
||||
void Renderer::ApplyDepthState(const DepthState& state)
|
||||
{
|
||||
const GLenum glCmpFuncs[8] = {GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
|
||||
GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS};
|
||||
@ -1527,6 +1548,33 @@ void Renderer::SetDepthState(const DepthState& state)
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::SetRasterizationState(const RasterizationState& state)
|
||||
{
|
||||
ApplyRasterizationState(state);
|
||||
}
|
||||
|
||||
void Renderer::SetDepthState(const DepthState& state)
|
||||
{
|
||||
ApplyDepthState(state);
|
||||
}
|
||||
|
||||
void Renderer::SetBlendingState(const BlendingState& state)
|
||||
{
|
||||
ApplyBlendingState(state);
|
||||
}
|
||||
|
||||
void Renderer::SetPipeline(const AbstractPipeline* pipeline)
|
||||
{
|
||||
// Not all shader changes currently go through SetPipeline, so we can't
|
||||
// test if the pipeline hasn't changed and skip these applications. Yet.
|
||||
m_graphics_pipeline = static_cast<const OGLPipeline*>(pipeline);
|
||||
ApplyRasterizationState(m_graphics_pipeline->GetRasterizationState());
|
||||
ApplyDepthState(m_graphics_pipeline->GetDepthState());
|
||||
ApplyBlendingState(m_graphics_pipeline->GetBlendingState());
|
||||
ProgramShaderCache::BindVertexFormat(m_graphics_pipeline->GetVertexFormat());
|
||||
m_graphics_pipeline->GetProgram()->shader.Bind();
|
||||
}
|
||||
|
||||
void Renderer::SetTexture(u32 index, const AbstractTexture* texture)
|
||||
{
|
||||
if (m_bound_textures[index] == texture)
|
||||
@ -1559,4 +1607,52 @@ void Renderer::SetInterlacingMode()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
|
||||
u32 vertex_stride, u32 num_vertices)
|
||||
{
|
||||
// Copy in uniforms.
|
||||
if (uniforms_size > 0)
|
||||
UploadUtilityUniforms(uniforms, uniforms_size);
|
||||
|
||||
// Draw from base index if there is vertex data.
|
||||
if (vertices)
|
||||
{
|
||||
StreamBuffer* vbuf = static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBuffer();
|
||||
auto buf = vbuf->Map(vertex_stride * num_vertices, vertex_stride);
|
||||
std::memcpy(buf.first, vertices, vertex_stride * num_vertices);
|
||||
vbuf->Unmap(vertex_stride * num_vertices);
|
||||
glDrawArrays(m_graphics_pipeline->GetGLPrimitive(), buf.second / vertex_stride, num_vertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawArrays(m_graphics_pipeline->GetGLPrimitive(), 0, num_vertices);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
_dbg_assert_(VIDEO, uniforms_size > 0);
|
||||
|
||||
auto buf = ProgramShaderCache::GetUniformBuffer()->Map(
|
||||
uniforms_size, ProgramShaderCache::GetUniformBufferAlignment());
|
||||
std::memcpy(buf.first, uniforms, uniforms_size);
|
||||
ProgramShaderCache::GetUniformBuffer()->Unmap(uniforms_size);
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 1, ProgramShaderCache::GetUniformBuffer()->m_buffer,
|
||||
buf.second, uniforms_size);
|
||||
|
||||
// This is rather horrible, but because of how the UBOs are bound, this forces it to rebind.
|
||||
ProgramShaderCache::InvalidateConstants();
|
||||
}
|
||||
|
||||
void Renderer::DispatchComputeShader(const AbstractShader* shader, const void* uniforms,
|
||||
u32 uniforms_size, u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
{
|
||||
glUseProgram(static_cast<const OGLShader*>(shader)->GetGLComputeProgramID());
|
||||
if (uniforms_size > 0)
|
||||
UploadUtilityUniforms(uniforms, uniforms_size);
|
||||
|
||||
glDispatchCompute(groups_x, groups_y, groups_z);
|
||||
ProgramShaderCache::InvalidateLastProgram();
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ struct XFBSourceBase;
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
class OGLPipeline;
|
||||
void ClearEFBCache();
|
||||
|
||||
enum GlslVersion
|
||||
@ -89,7 +90,13 @@ public:
|
||||
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
|
||||
std::unique_ptr<AbstractStagingTexture>
|
||||
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
|
||||
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, const char* source,
|
||||
size_t length) override;
|
||||
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
|
||||
size_t length) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
|
||||
|
||||
void SetPipeline(const AbstractPipeline* pipeline) override;
|
||||
void SetBlendingState(const BlendingState& state) override;
|
||||
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
|
||||
void SetRasterizationState(const RasterizationState& state) override;
|
||||
@ -121,6 +128,12 @@ public:
|
||||
|
||||
void ReinterpretPixelData(unsigned int convtype) override;
|
||||
|
||||
void DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
|
||||
u32 vertex_stride, u32 num_vertices) override;
|
||||
|
||||
void DispatchComputeShader(const AbstractShader* shader, const void* uniforms, u32 uniforms_size,
|
||||
u32 groups_x, u32 groups_y, u32 groups_z) override;
|
||||
|
||||
private:
|
||||
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
|
||||
const TargetRectangle& targetPixelRc, const void* data);
|
||||
@ -134,6 +147,12 @@ private:
|
||||
void CheckForSurfaceChange();
|
||||
void CheckForSurfaceResize();
|
||||
|
||||
void ApplyBlendingState(const BlendingState& state);
|
||||
void ApplyRasterizationState(const RasterizationState& state);
|
||||
void ApplyDepthState(const DepthState& state);
|
||||
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size);
|
||||
|
||||
std::array<const AbstractTexture*, 8> m_bound_textures{};
|
||||
const OGLPipeline* m_graphics_pipeline = nullptr;
|
||||
};
|
||||
}
|
||||
|
@ -61,6 +61,16 @@ void VertexManager::DestroyDeviceObjects()
|
||||
s_indexBuffer.reset();
|
||||
}
|
||||
|
||||
StreamBuffer* VertexManager::GetVertexBuffer() const
|
||||
{
|
||||
return s_vertexBuffer.get();
|
||||
}
|
||||
|
||||
OGL::StreamBuffer* VertexManager::GetIndexBuffer() const
|
||||
{
|
||||
return s_indexBuffer.get();
|
||||
}
|
||||
|
||||
GLuint VertexManager::GetVertexBufferHandle() const
|
||||
{
|
||||
return m_vertex_buffers;
|
||||
|
@ -14,6 +14,7 @@
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
class StreamBuffer;
|
||||
class GLVertexFormat : public NativeVertexFormat
|
||||
{
|
||||
public:
|
||||
@ -37,6 +38,8 @@ public:
|
||||
void CreateDeviceObjects() override;
|
||||
void DestroyDeviceObjects() override;
|
||||
|
||||
StreamBuffer* GetVertexBuffer() const;
|
||||
StreamBuffer* GetIndexBuffer() const;
|
||||
GLuint GetVertexBufferHandle() const;
|
||||
GLuint GetIndexBufferHandle() const;
|
||||
|
||||
|
Reference in New Issue
Block a user