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VideoBackends: Add AbstractShader and AbstractPipeline classes
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@ -61,6 +61,16 @@ void VertexManager::DestroyDeviceObjects()
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s_indexBuffer.reset();
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}
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StreamBuffer* VertexManager::GetVertexBuffer() const
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{
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return s_vertexBuffer.get();
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}
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OGL::StreamBuffer* VertexManager::GetIndexBuffer() const
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{
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return s_indexBuffer.get();
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}
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GLuint VertexManager::GetVertexBufferHandle() const
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{
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return m_vertex_buffers;
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