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VideoBackends: Add AbstractShader and AbstractPipeline classes
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@ -14,6 +14,7 @@
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namespace OGL
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{
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class StreamBuffer;
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class GLVertexFormat : public NativeVertexFormat
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{
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public:
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@ -37,6 +38,8 @@ public:
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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StreamBuffer* GetVertexBuffer() const;
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StreamBuffer* GetIndexBuffer() const;
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GLuint GetVertexBufferHandle() const;
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GLuint GetIndexBufferHandle() const;
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