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VideoBackends: Add AbstractShader and AbstractPipeline classes
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@ -1043,7 +1043,7 @@ bool StateTracker::UpdateDescriptorSet()
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m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS] == VK_NULL_HANDLE)
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{
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VkDescriptorSetLayout layout =
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g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS);
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g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS);
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VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(layout);
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if (set == VK_NULL_HANDLE)
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return false;
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