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VideoBackends: Add AbstractShader and AbstractPipeline classes
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@ -41,6 +41,10 @@ public:
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}
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const DepthState& GetDepthStencilState() const { return m_pipeline_state.depth_state; }
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const BlendingState& GetBlendState() const { return m_pipeline_state.blend_state; }
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const std::array<VkDescriptorImageInfo, NUM_PIXEL_SHADER_SAMPLERS>& GetPSSamplerBindings() const
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{
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return m_bindings.ps_samplers;
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}
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void SetVertexBuffer(VkBuffer buffer, VkDeviceSize offset);
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void SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type);
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