VideoBackends: Add AbstractShader and AbstractPipeline classes

This commit is contained in:
Stenzek
2017-09-08 19:42:56 +10:00
parent 31111ef143
commit fec6bb4d56
47 changed files with 1825 additions and 33 deletions

View File

@ -566,7 +566,7 @@ void UtilityShaderDraw::BindDescriptors()
if (m_vs_uniform_buffer.buffer != VK_NULL_HANDLE || m_ps_uniform_buffer.buffer != VK_NULL_HANDLE)
{
VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS));
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS));
if (set == VK_NULL_HANDLE)
PanicAlert("Failed to allocate descriptor set for utility draw");
@ -595,7 +595,7 @@ void UtilityShaderDraw::BindDescriptors()
&dummy_uniform_buffer,
nullptr};
bind_descriptor_sets[DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS] = set;
bind_descriptor_sets[DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS] = set;
}
// PS samplers