mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoBackends: Add AbstractShader and AbstractPipeline classes
This commit is contained in:
73
Source/Core/VideoBackends/Vulkan/VKPipeline.cpp
Normal file
73
Source/Core/VideoBackends/Vulkan/VKPipeline.cpp
Normal file
@ -0,0 +1,73 @@
|
||||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
|
||||
#include "VideoBackends/Vulkan/ObjectCache.h"
|
||||
#include "VideoBackends/Vulkan/Util.h"
|
||||
#include "VideoBackends/Vulkan/VKPipeline.h"
|
||||
#include "VideoBackends/Vulkan/VKShader.h"
|
||||
#include "VideoBackends/Vulkan/VertexFormat.h"
|
||||
#include "VideoBackends/Vulkan/VulkanContext.h"
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
VKPipeline::VKPipeline(VkPipeline pipeline) : m_pipeline(pipeline)
|
||||
{
|
||||
}
|
||||
|
||||
VKPipeline::~VKPipeline()
|
||||
{
|
||||
vkDestroyPipeline(g_vulkan_context->GetDevice(), m_pipeline, nullptr);
|
||||
}
|
||||
|
||||
std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& config)
|
||||
{
|
||||
_dbg_assert_(VIDEO, config.vertex_shader && config.pixel_shader);
|
||||
|
||||
// Get render pass for config.
|
||||
VkRenderPass render_pass = g_object_cache->GetRenderPass(
|
||||
Util::GetVkFormatForHostTextureFormat(config.framebuffer_state.color_texture_format),
|
||||
VK_FORMAT_UNDEFINED, config.framebuffer_state.samples, VK_ATTACHMENT_LOAD_OP_LOAD);
|
||||
|
||||
// Get pipeline layout.
|
||||
VkPipelineLayout pipeline_layout;
|
||||
switch (config.usage)
|
||||
{
|
||||
case AbstractPipelineUsage::GX:
|
||||
pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
|
||||
break;
|
||||
case AbstractPipelineUsage::Utility:
|
||||
pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_UTILITY);
|
||||
break;
|
||||
default:
|
||||
PanicAlert("Unknown pipeline layout.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// TODO: Move ShaderCache stuff to here.
|
||||
PipelineInfo pinfo;
|
||||
pinfo.vertex_format = static_cast<const VertexFormat*>(config.vertex_format);
|
||||
pinfo.pipeline_layout = pipeline_layout;
|
||||
pinfo.vs = static_cast<const VKShader*>(config.vertex_shader)->GetShaderModule();
|
||||
pinfo.ps = static_cast<const VKShader*>(config.pixel_shader)->GetShaderModule();
|
||||
pinfo.gs = config.geometry_shader ?
|
||||
static_cast<const VKShader*>(config.geometry_shader)->GetShaderModule() :
|
||||
VK_NULL_HANDLE;
|
||||
pinfo.render_pass = render_pass;
|
||||
pinfo.rasterization_state.hex = config.rasterization_state.hex;
|
||||
pinfo.depth_state.hex = config.depth_state.hex;
|
||||
pinfo.blend_state.hex = config.blending_state.hex;
|
||||
pinfo.multisampling_state.hex = 0;
|
||||
pinfo.multisampling_state.samples = config.framebuffer_state.samples;
|
||||
pinfo.multisampling_state.per_sample_shading = config.framebuffer_state.per_sample_shading;
|
||||
|
||||
VkPipeline pipeline = g_shader_cache->CreatePipeline(pinfo);
|
||||
if (pipeline == VK_NULL_HANDLE)
|
||||
return nullptr;
|
||||
|
||||
return std::make_unique<VKPipeline>(pipeline);
|
||||
}
|
||||
} // namespace Vulkan
|
Reference in New Issue
Block a user