VideoBackends: Add AbstractShader and AbstractPipeline classes

This commit is contained in:
Stenzek
2017-09-08 19:42:56 +10:00
parent 31111ef143
commit fec6bb4d56
47 changed files with 1825 additions and 33 deletions

View File

@ -0,0 +1,27 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "VideoBackends/Vulkan/VulkanLoader.h"
#include "VideoCommon/AbstractPipeline.h"
namespace Vulkan
{
class VKPipeline final : public AbstractPipeline
{
public:
explicit VKPipeline(VkPipeline pipeline);
~VKPipeline() override;
VkPipeline GetPipeline() const { return m_pipeline; }
static std::unique_ptr<VKPipeline> Create(const AbstractPipelineConfig& config);
private:
VkPipeline m_pipeline;
};
} // namespace Vulkan