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VideoBackends: Add AbstractShader and AbstractPipeline classes
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34
Source/Core/VideoCommon/AbstractShader.h
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34
Source/Core/VideoCommon/AbstractShader.h
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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enum class ShaderStage
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{
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Vertex,
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Geometry,
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Pixel,
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Compute
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};
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class AbstractShader
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{
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public:
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explicit AbstractShader(ShaderStage stage) : m_stage(stage) {}
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virtual ~AbstractShader() = default;
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ShaderStage GetStage() const { return m_stage; }
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using BinaryData = std::vector<u8>;
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virtual bool HasBinary() const = 0;
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virtual BinaryData GetBinary() const = 0;
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protected:
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ShaderStage m_stage;
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};
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