Wiimote: Added optional status icons for the Wiimote speaker and leds. And a few other small changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1455 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-12-09 05:37:15 +00:00
parent 668337eb84
commit fee145244c
22 changed files with 739 additions and 88 deletions

View File

@ -21,6 +21,7 @@
#include <wx/listctrl.h>
#include <wx/thread.h>
#include <wx/mstream.h>
#include <wx/tipwin.h>
// ugly that this lib included code from the main
#include "../../DolphinWX/Src/Globals.h"
@ -83,6 +84,12 @@ BEGIN_EVENT_TABLE(CCodeWindow, wxFrame)
EVT_LISTBOX(IDM_CALLERSLIST, CCodeWindow::OnCallersListChange)
EVT_LISTBOX(IDM_CALLSLIST, CCodeWindow::OnCallsListChange)
EVT_HOST_COMMAND(wxID_ANY, CCodeWindow::OnHostMessage)
EVT_MENU_HIGHLIGHT_ALL( CCodeWindow::OnStatusBar)
/* Do this to to avoid that the ToolTips get stuck when only the wxMenu is changed
and not any wxMenuItem that is required by EVT_MENU_HIGHLIGHT_ALL */
EVT_UPDATE_UI(wxID_ANY, CCodeWindow::OnStatusBar_)
EVT_MENU(IDM_LOGWINDOW, CCodeWindow::OnToggleLogWindow)
EVT_MENU(IDM_REGISTERWINDOW, CCodeWindow::OnToggleRegisterWindow)
EVT_MENU(IDM_BREAKPOINTWINDOW, CCodeWindow::OnToggleBreakPointWindow)
@ -129,7 +136,7 @@ BEGIN_EVENT_TABLE(CCodeWindow, wxFrame)
EVT_MENU(IDM_SETPC, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep)
EVT_TEXT(IDM_ADDRBOX, CCodeWindow::OnAddrBoxChange)
EVT_COMMAND(IDM_CODEVIEW, wxEVT_CODEVIEW_CHANGE, CCodeWindow::OnCodeViewChange)
END_EVENT_TABLE()
@ -340,22 +347,37 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
// =======================================================================================
// Windowses
// ---------------
wxMenuBar* pMenuBar = new wxMenuBar(wxMB_DOCKABLE);
pMenuBar = new wxMenuBar(wxMB_DOCKABLE);
{
wxMenu* pCoreMenu = new wxMenu;
wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core"), wxEmptyString, wxITEM_CHECK);
wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core")
, wxString::FromAscii("This is nessesary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps.")
, wxITEM_CHECK);
interpreter->Check(!_LocalCoreStartupParameter.bUseJIT);
pCoreMenu->AppendSeparator();
wxMenuItem* automaticstart = pCoreMenu->Append(IDM_AUTOMATICSTART, _T("&Automatic start"), wxEmptyString, wxITEM_CHECK);
wxMenuItem* automaticstart = pCoreMenu->Append(IDM_AUTOMATICSTART, _T("&Automatic start")
, wxString::FromAscii("Start the game directly instead of booting to pause. It also"
" automatically loads the Default ISO when Dolphin starts, or the last game you loaded"
" , if you have not given it an elf file with the --elf command line. This can be"
" convenient if you are bugtesting with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.")
, wxITEM_CHECK);
automaticstart->Check(bAutomaticStart);
pCoreMenu->AppendSeparator();
#ifdef JIT_OFF_OPTIONS
jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"), wxEmptyString, wxITEM_CHECK);
jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"),
_T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing"),
wxITEM_CHECK);
pCoreMenu->AppendSeparator();
jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"), wxEmptyString, wxITEM_CHECK);
jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"),
_T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
wxITEM_CHECK);
jitlsoff = pCoreMenu->Append(IDM_JITLSOFF, _T("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK);
jitlslbzxoff = pCoreMenu->Append(IDM_JITLSLBZXOFF, _T(" &JIT LoadStore lbzx off"), wxEmptyString, wxITEM_CHECK);
jitlslxzoff = pCoreMenu->Append(IDM_JITLSLXZOFF, _T(" &JIT LoadStore lXz off"), wxEmptyString, wxITEM_CHECK);
@ -416,7 +438,14 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"));
pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap().")
);
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
@ -900,6 +929,51 @@ void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
}
// =======================================================================================
// Show Tool Tip for menu items
// --------------
void CCodeWindow::DoTip(wxString text)
{
// Create a blank tooltip to clear the eventual old one
static wxTipWindow *tw = NULL;
if (tw)
{
tw->SetTipWindowPtr(NULL);
tw->Close();
}
tw = NULL;
// Don't make a new one for blank text
if(text.empty()) return;
tw = new wxTipWindow(this, text, 175, &tw);
// Move it to the right
#ifdef _WIN32
POINT point;
GetCursorPos(&point);
tw->SetPosition(wxPoint(point.x + 25, point.y));
#endif
}
void CCodeWindow::OnStatusBar(wxMenuEvent& event)
{
DoTip(pMenuBar->GetHelpString(event.GetId()));
}
void CCodeWindow::OnStatusBar_(wxUpdateUIEvent& event)
{
DoTip(pMenuBar->GetHelpString(event.GetId()));
}
// ===========
/////////////////////////////////////////////////////////////////////////////////////////////////
// Show and hide windowses
// -----------------------
/////////////////////////////////////////////////////////////////////////////////////////////////
void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
{
if (IsLoggingActivated())
@ -1111,6 +1185,9 @@ void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void CCodeWindow::OnHostMessage(wxCommandEvent& event)
{
@ -1146,6 +1223,18 @@ void CCodeWindow::OnHostMessage(wxCommandEvent& event)
m_BreakpointWindow->NotifyUpdate();
}
break;
case IDM_UPDATESTATUSBAR:
//if (main_frame->m_pStatusBar != NULL)
{
PanicAlert("");
//this->GetParent()->m_p
//this->GetParent()->
//parent->m_pStatusBar->SetStatusText(wxT("Hi"), 0);
//m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
//this->GetParent()->m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
//main_frame->m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
}
break;
}
}