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OpenGL: Stream vertices + indices
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@ -1653,7 +1653,7 @@ void Renderer::RestoreAPIState()
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VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
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glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
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vm->m_last_vao = 0;
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glBindVertexArray(vm->m_last_vao);
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TextureCache::SetStage();
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}
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