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OpenGL: Stream vertices + indices
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@ -40,6 +40,8 @@ public:
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GLuint m_vertex_buffers;
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GLuint m_index_buffers;
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GLuint m_last_vao;
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protected:
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virtual void ResetBuffer(u32 stride);
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private:
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void Draw(u32 stride);
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void vFlush() override;
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