mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Merge pull request #9803 from Techjar/bbox-videocommon
VideoCommon: Abstract bounding box
This commit is contained in:
@ -3,7 +3,6 @@
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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@ -16,11 +15,7 @@
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namespace Vulkan
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{
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BoundingBox::BoundingBox()
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{
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}
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BoundingBox::~BoundingBox()
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VKBoundingBox::~VKBoundingBox()
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{
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if (m_gpu_buffer != VK_NULL_HANDLE)
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{
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@ -29,14 +24,8 @@ BoundingBox::~BoundingBox()
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}
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}
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bool BoundingBox::Initialize()
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bool VKBoundingBox::Initialize()
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{
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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{
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WARN_LOG_FMT(VIDEO, "Vulkan: Bounding box is unsupported by your device.");
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return true;
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}
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if (!CreateGPUBuffer())
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return false;
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@ -48,103 +37,71 @@ bool BoundingBox::Initialize()
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return true;
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}
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void BoundingBox::Flush()
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std::vector<BBoxType> VKBoundingBox::Read(u32 index, u32 length)
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{
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if (m_gpu_buffer == VK_NULL_HANDLE)
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return;
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// Can't be done within a render pass.
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StateTracker::GetInstance()->EndRenderPass();
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// Combine updates together, chances are the game would have written all 4.
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bool updated_buffer = false;
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for (size_t start = 0; start < 4; start++)
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{
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if (!m_values_dirty[start])
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continue;
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// Ensure all writes are completed to the GPU buffer prior to the transfer.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
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BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT);
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size_t count = 0;
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std::array<s32, 4> write_values;
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for (; (start + count) < 4; count++)
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{
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if (!m_values_dirty[start + count])
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break;
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// Copy from GPU -> readback buffer.
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VkBufferCopy region = {0, 0, BUFFER_SIZE};
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vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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m_readback_buffer->GetBuffer(), 1, ®ion);
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m_readback_buffer->Read((start + count) * sizeof(s32), &write_values[count], sizeof(s32),
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false);
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m_values_dirty[start + count] = false;
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}
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// Restore GPU buffer access.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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// We can't issue vkCmdUpdateBuffer within a render pass.
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// However, the writes must be serialized, so we can't put it in the init buffer.
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if (!updated_buffer)
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{
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StateTracker::GetInstance()->EndRenderPass();
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// Wait until these commands complete.
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Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
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// Ensure GPU buffer is in a state where it can be transferred to.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
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BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Cache is now valid.
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m_readback_buffer->InvalidateCPUCache();
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updated_buffer = true;
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}
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// Read out the values and return
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std::vector<BBoxType> values(length);
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m_readback_buffer->Read(index * sizeof(BBoxType), values.data(), length * sizeof(BBoxType),
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false);
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return values;
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}
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vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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start * sizeof(s32), count * sizeof(s32),
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reinterpret_cast<const u32*>(write_values.data()));
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}
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void VKBoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
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{
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// We can't issue vkCmdUpdateBuffer within a render pass.
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// However, the writes must be serialized, so we can't put it in the init buffer.
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StateTracker::GetInstance()->EndRenderPass();
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// Ensure GPU buffer is in a state where it can be transferred to.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
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BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Write the values to the GPU buffer
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vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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index * sizeof(BBoxType), values.size() * sizeof(BBoxType),
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reinterpret_cast<const BBoxType*>(values.data()));
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// Restore fragment shader access to the buffer.
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if (updated_buffer)
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{
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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// We're now up-to-date.
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m_valid = true;
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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void BoundingBox::Invalidate()
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{
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if (m_gpu_buffer == VK_NULL_HANDLE)
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return;
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m_valid = false;
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}
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s32 BoundingBox::Get(size_t index)
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{
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ASSERT(index < NUM_VALUES);
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if (!m_valid)
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Readback();
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s32 value;
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m_readback_buffer->Read(index * sizeof(s32), &value, sizeof(value), false);
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return value;
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}
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void BoundingBox::Set(size_t index, s32 value)
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{
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ASSERT(index < NUM_VALUES);
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// If we're currently valid, update the stored value in both our cache and the GPU buffer.
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if (m_valid)
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{
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// Skip when it hasn't changed.
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s32 current_value;
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m_readback_buffer->Read(index * sizeof(s32), ¤t_value, sizeof(current_value), false);
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if (current_value == value)
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return;
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}
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// Flag as dirty, and update values.
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m_readback_buffer->Write(index * sizeof(s32), &value, sizeof(value), true);
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m_values_dirty[index] = true;
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}
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bool BoundingBox::CreateGPUBuffer()
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bool VKBoundingBox::CreateGPUBuffer()
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{
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VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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@ -204,7 +161,7 @@ bool BoundingBox::CreateGPUBuffer()
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return true;
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}
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bool BoundingBox::CreateReadbackBuffer()
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bool VKBoundingBox::CreateReadbackBuffer()
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{
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m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK, BUFFER_SIZE,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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@ -215,39 +172,4 @@ bool BoundingBox::CreateReadbackBuffer()
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return true;
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}
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void BoundingBox::Readback()
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{
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// Can't be done within a render pass.
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StateTracker::GetInstance()->EndRenderPass();
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// Ensure all writes are completed to the GPU buffer prior to the transfer.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
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BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Copy from GPU -> readback buffer.
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VkBufferCopy region = {0, 0, BUFFER_SIZE};
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vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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m_readback_buffer->GetBuffer(), 1, ®ion);
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// Restore GPU buffer access.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Wait until these commands complete.
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Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
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// Cache is now valid.
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m_readback_buffer->InvalidateCPUCache();
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m_valid = true;
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}
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} // namespace Vulkan
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@ -8,41 +8,35 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/VulkanLoader.h"
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#include "VideoCommon/BoundingBox.h"
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namespace Vulkan
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{
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class StagingBuffer;
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class BoundingBox
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class VKBoundingBox final : public BoundingBox
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{
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public:
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BoundingBox();
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~BoundingBox();
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~VKBoundingBox() override;
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bool Initialize();
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bool Initialize() override;
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s32 Get(size_t index);
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void Set(size_t index, s32 value);
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void Invalidate();
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void Flush();
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protected:
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std::vector<BBoxType> Read(u32 index, u32 length) override;
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void Write(u32 index, const std::vector<BBoxType>& values) override;
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private:
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bool CreateGPUBuffer();
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bool CreateReadbackBuffer();
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void Readback();
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VkBuffer m_gpu_buffer = VK_NULL_HANDLE;
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VkDeviceMemory m_gpu_memory = VK_NULL_HANDLE;
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static const size_t NUM_VALUES = 4;
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static const size_t BUFFER_SIZE = sizeof(u32) * NUM_VALUES;
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static constexpr size_t BUFFER_SIZE = sizeof(BBoxType) * NUM_BBOX_VALUES;
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std::unique_ptr<StagingBuffer> m_readback_buffer;
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std::array<bool, NUM_VALUES> m_values_dirty = {};
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bool m_valid = true;
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};
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} // namespace Vulkan
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@ -17,6 +17,7 @@
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/VKBoundingBox.h"
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#include "VideoBackends/Vulkan/VKPerfQuery.h"
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@ -63,13 +64,6 @@ bool Renderer::Initialize()
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if (!::Renderer::Initialize())
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return false;
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m_bounding_box = std::make_unique<BoundingBox>();
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if (!m_bounding_box->Initialize())
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{
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PanicAlertFmt("Failed to initialize bounding box.");
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return false;
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}
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// Various initialization routines will have executed commands on the command buffer.
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// Execute what we have done before beginning the first frame.
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ExecuteCommandBuffer(true, false);
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@ -132,20 +126,9 @@ void Renderer::SetPipeline(const AbstractPipeline* pipeline)
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StateTracker::GetInstance()->SetPipeline(static_cast<const VKPipeline*>(pipeline));
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}
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u16 Renderer::BBoxReadImpl(int index)
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std::unique_ptr<BoundingBox> Renderer::CreateBoundingBox() const
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{
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return static_cast<u16>(m_bounding_box->Get(index));
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}
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void Renderer::BBoxWriteImpl(int index, u16 value)
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{
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m_bounding_box->Set(index, value);
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}
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void Renderer::BBoxFlushImpl()
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{
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m_bounding_box->Flush();
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m_bounding_box->Invalidate();
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return std::make_unique<VKBoundingBox>();
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}
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
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@ -12,11 +12,11 @@
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoCommon/RenderBase.h"
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class BoundingBox;
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struct XFBSourceBase;
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namespace Vulkan
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{
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class BoundingBox;
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class SwapChain;
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class StagingTexture2D;
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class VKFramebuffer;
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@ -55,10 +55,6 @@ public:
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size_t cache_data_length = 0) override;
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SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
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BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
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u16 BBoxReadImpl(int index) override;
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void BBoxWriteImpl(int index, u16 value) override;
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void BBoxFlushImpl() override;
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void Flush() override;
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void WaitForGPUIdle() override;
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@ -92,6 +88,9 @@ public:
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// next render. Use when you want to kick the current buffer to make room for new data.
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void ExecuteCommandBuffer(bool execute_off_thread, bool wait_for_completion = false);
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protected:
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std::unique_ptr<BoundingBox> CreateBoundingBox() const override;
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private:
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void CheckForSurfaceChange();
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void CheckForSurfaceResize();
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@ -102,7 +101,6 @@ private:
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void BindFramebuffer(VKFramebuffer* fb);
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std::unique_ptr<SwapChain> m_swap_chain;
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std::unique_ptr<BoundingBox> m_bounding_box;
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// Keep a copy of sampler states to avoid cache lookups every draw
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std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
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Block a user